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Star Wars Jedi: Fallen Order

Posted: 9 Apr 2019, 20:17
by joonior_bmf
Silver lining
Image

Fingers crossed :(

Re: Star Wars Jedi: Fallen Order

Posted: 13 Apr 2019, 22:09
by SnipeRulz
Story trailer
phpBB [video]


Probabil pe la E3 o sa vedem si ceva gameplay.
Single player only, no mictrotransactions.

Re: Star Wars Jedi: Fallen Order

Posted: 14 Apr 2019, 02:04
by McWilliams
EA a zis ca nu are conferinta de presa la E3. Ma indoiesc ca o sa ofere astfel de informatii acolo daca nu fac un "show" din asta. Plus ca... doar pulifricii care au un joc bun de prezentat arata gameplay; aia smecheri se lauda cu "cinematic trailers rendered with the game engine".

Re: Star Wars Jedi: Fallen Order

Posted: 14 Apr 2019, 16:49
by tnt
Cand a fost anuntat initial? Abia anul trecut dupa ce renuntasera la celalalt proiect SW single player spunand ca nu mai e loc de linear games? Ma indoiesc ca au avut destul timp sa lucreze la el ca sa ne ambalam, pare si impins catre un trimestru financiar.

Dar daca telul lor e doar sa vina cu ceva mai bun decat Dice pe partea de SP, apai oricine e capabil de asta cu usurinta.

Re: Star Wars Jedi: Fallen Order

Posted: 14 Apr 2019, 19:26
by McWilliams
Este impins sa apara pe piata in aceeasi perioada in care apare si filmul. So you can milk the audience on all battlefronts.

Re: Star Wars Jedi: Fallen Order

Posted: 16 Apr 2019, 10:13
by Cristan
How Clone Wars and Rebels influenced Star Wars Jedi: Fallen Order https://www.gamesindustry.biz/articles/ ... llen-order
Writer Chris Avellone shares how he prepared to work on Respawn Entertainment's upcoming Star Wars adventure

Re: Star Wars Jedi: Fallen Order

Posted: 8 Jun 2019, 20:48
by Cristan
The True Power Of The Force (Game Informer)
Story is everything for Star Wars, but that hasn’t been the case for most video games based on this property. Since Star Wars’ inception, game developers have latched on to the clashing of lightsabers and hails of laser fire, not the mythology or stories. Sure, we grew quite fond of Kyle Katarn in the Dark Forces series, and were blown away by Darth Revan’s secrets in Knights of the Old Republic, but most Star Wars games are defined by their action and battles. Even Force Unleashed’s Starkiller, who was conflicted between the light and dark, ended up as a gray enigma and mostly a tool of destruction on the battlefield. Focusing on action is the right thing to do for interactive entertainment, but why haven’t we seen a game deliver everything that makes Star Wars tick? Why can’t a meaningful story be just as prominent as the action? KOTOR delivered story, but not the action or cinematic finesse. Despite dozens of attempts across 36 years, no game has successfully blended all of the Star Wars elements together.

That’s precisely what Respawn Entertainment could achieve with Jedi: Fallen Order, a single-player game that weaves almost everything we’ve come to love about Star Wars into the framework of a sprawling adventure. From the coming-of-age story of a down-on-his-luck character to how the orchestrated score becomes playful for a humorous moment, the ebb and flow of what we love about Star Wars appears to be strong in this game.

Re: Star Wars Jedi: Fallen Order

Posted: 8 Jun 2019, 22:28
by MC
phpBB [media]

Re: Star Wars Jedi: Fallen Order

Posted: 17 Oct 2019, 22:47
by Cristan
Star Wars Jedi: Fallen Order hands-on: Tried, true, and tough
For once, “It's like Dark Souls” actually applies

It's the cliché to end all clichés to compare a game to Dark Souls, and I think most of those comparisons are thin. But in Fallen Order's case, Dark Souls was obviously an explicit design inspiration to a degree I haven't yet seen in any other triple-A title that wasn't made by FromSoftware. The comparison is so obvious and central I feel I can't even avoid raising it, as cliché as it is.