I didn’t see this coming. Interceptor, the Danish company that recently announced a Duke Nukem ARPG and released the Rise of the Triad remake last year, have bought Apogee Software Ltd (aka the legal name of 3D Realms). This surprises me because I didn’t think I’d be writing any stories about 3D Realms in 2014, except perhaps when they licensed Shadow Warrior out for a sequel to the splendid remake. But the senescent studio has already been making headlines in this, the 27th year of its existence. They’re not exactly the kind of headlines that would ordinarily lead to a buy-out though.
A report by The Guardian this morning revealed details of Optic Nerve, the name for a GCHQ program that allegedly targeted 1.8m Yahoo users as part of an effort to collect webcam images in bulk.
Part of the report mentions a presentation that "discusses with interest" the potential and capabilities of the Xbox 360 motion sensor, saying it generated "fairly normal webcam traffic". According to documents obtained by The Guardian, Kinect was being evaluated as part of a wider program. Currently there is no evidence to suggest GCHQ did use Kinect to spy on gamers.
When contacted by Eurogamer this afternoon, a Microsoft spokesperson said the company had no knoweldge of Optic Nerve, but expressed concern at The Guardian's report.
"Microsoft has never heard of this program," the spokesperson said.
"However, we're concerned about any reports of governments surreptitiously collecting private customer data. That's why in December we initiated a broad effort to expand encryption across our services and are advocating for legal reforms."
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."
Intotdeauna cand citesc stiri de genul asta am indoieli ca au fost dati afara cei cu adevarat vinovati ca un joc nu s-a ridicat la nivelul asteptarilor. In loc sa dai afara developeri care au respectat niste restrictii poate ar trebui sa iti indrepti privirea spre cei care le-au impus. Ma rog, cand ramai fara bani nu mai conteaza vina cui a fost, oricum vei fi nevoit sa dai afara oameni cu gramada. Si in conditiile astea se incepe de jos.
Eh, vorbim de acelasi Eidos care trambita ca noul Tomb Raider a fost un esec, desi a s-a vandut cel mai bine din toata seria.
Oricum, lucrurile nu sint deloc roz in industrie. Tot recent a fost concediata echipa Bioshock Infinite. O fi avut problemele lui, dar un joc slab nu a fost.
L.E: Nu mi-e clar daca decizia apartine Eidos sau este impusa de Square Enix.
we are delaying the launch of Battlefield 4 Naval Strike on PC. We’ve detected an issue and it needs to be solved. Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible
I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.
Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.
This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.
Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.
Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.
This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.
Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.
nush cine a fost in spatele tranzactiei, din partea Oculus
doamne fereste! e failu secolului, cum sa vinzi o asa tehnologie unei corporatii ce nu are nici in maneca vre-o legatura cu VRu
e ca si cum Milka s-ar vinde Enronului
FBu o sa-i bage in groapa si ne trezim una-doua ca singura alternativa samane Project Morpheus de la Sony