Știri din industrie

Tot ce se poate spune despre boala noastră cea mai gravă.
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ola small dickie
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Re: Știri din industrie

Post by ola small dickie »

realitatea virtuala e un concept prea vast si prea important ca sa-l compari cu televizoarele 3d. mai tine minte careva tamagotchi? VR o sa urmeze acelasi drum

Si este deja intrata in multe domenii. Nu inteleg unde vezi disparitia ei iminenta.

Iata mai jos un soldat al US Navy antrenandu-se cu simulator de parasutism folosind VR.

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Ce o sa se intample? O sa-si dea seama US Navy ca e inutil antrenamentul VR si o sa se intoarca la ce? La monitor si casti?
Last edited by ola small dickie on 22 Aug 2017, 17:08, edited 1 time in total.
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Re: Știri din industrie

Post by Ferrrrrrrrrdinand »

Momentan problema cu VR este ca provoaca greturi nu?

https://en.wikipedia.org/wiki/Virtual_reality_sickness
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Re: Știri din industrie

Post by TG »

zme-ul wrote: vorbesti prostii
faptul ca s-au lansat cateva HMDuri nu are nici o legatura cu viabilitatea VRului
Adevărat, știam deja că e viabil de dinainte. Dar îmi aduc aminte argumentele tale și știu că e inutilă discuția, mai ales că deja VR-ul a devenit folosit într-o groază de domenii. Deci în ultimul an a avut cu totul altă progresie decât TV-urile 3D, lol.

Găsesc întotdeauna interesantă încăpățânarea asta a unora, zici ceva, o "zi" mai încolo îți e demonstrat contrariul dar o ții pe a ta. Da, în gaming nu a reușit deocamdată nimeni să dea lovitura, e doar o problemă de timp, poate nu se va întâmpla cu Vive, dar se va întâmpla. Device-urile (incluzând partea software) sunt cele limitate, nu VR-ul ca și concept.
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Re: Știri din industrie

Post by zme-ul »

TG wrote: VR-ul a devenit folosit într-o groază de domenii
vorbim strict de gaming - zona consumer
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Re: Știri din industrie

Post by Waaagh! »

VR will be the thing.

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Re: Știri din industrie

Post by Stokkolm »

Sunt de acord ca e destul de posibil ca VR-ul sa nu prinda la nivelul la care sa inlocuiasca gaming-ul traditional. Dar comparatia cu TV-ul 3D e gresita, pentru ca indiferent cat de rau ar esua, o nisa de pasionati va exista mereu.
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Re: Știri din industrie

Post by zme-ul »

Stokkolm wrote:o nisa de pasionati va exista mereu.
nisa nu are nici in maneca nici in canepa cu viabilitatea si proliferarea VRuri in zona consumer

comparatia cu 3D e perfecta pt ca o tehnologie similara a existat si inca exista si pe PC - dar nu o foloseste practic mai nimeni
si doi, 3D ca si VRul au o problema comuna - dependenta de echipament dedicat; ceea ce face participarti fara acest echipament sa fie marginalizati
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Re: Știri din industrie

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"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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ola small dickie
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Re: Știri din industrie

Post by ola small dickie »

e clar, VR-ul o sa dispara mai repede decat ma asteptam
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Re: Știri din industrie

Post by Ferrrrrrrrrdinand »

Potential Half-Life 3 plot outed by series writer Marc Laidlaw

https://pastebin.com/q9DMFa7c
Spoiler for pastebin:
Episode 3

Dearest Player,

I hope this letter finds you well. I can hear your complaint already, "Gordon Freeman, we have not heard from you in ages!" Well, if you care to hear excuses, I have plenty, the greatest of them being I've been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Episode 2).

To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Arctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost research vessel Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution's success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a helicopter and set off for the Arctic; a much larger support team, mainly militia, was to follow by separate transport.

It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Hypnos itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the research vessel Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The vessel was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The BreenGrub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the slug treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was himself a prisoner of the Combine. He took no pleasure from his current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx's sight, I might have done something to hasten the slug's demise before we proceeded.

Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father's death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant she risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the vessel fully into our plane of existence.

We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.

What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The ships's history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked vessel situated at the Aperture Science Research Facility in Michigan, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis, with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Arctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Arctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Arctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine's central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our situation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Arctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alyx reminded me had sworn she would honor she father's demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine's invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine's command center.

At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmaster since childhood, but she recognized him, instantly. "Come along with me now, we've places to be and things to do," said G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized research vessel into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine's power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.

Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode.

Yours in infinite finality,

Gordon Freeman, Ph.D.
https://github.com/Jackathan/MarcLaidla ... rrected.md
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Re: Știri din industrie

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Poate prin 1998 s-ar fi obosit cineva sa citeasca, mai ales daca ar fi venit de la niste producatori mai est-europeni, cu engleza de cartier. Fun times.
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Re: Știri din industrie

Post by sebas »

Yeah, about that... https://twitter.com/superbunnyhop/statu ... 5407655321

edit.
Meh, a șters tweeturil:

Also, for those who are concerned: my experience with the Skyrim VR demo was a hot mess. An utterly complete dumpster fire of a VR port.
The movement is all wrong. Handled via teleporter. You blink in and out of existence. A relaxing immersive walk through Skyrim is impossible
The combat is all wrong. Handled via a waggling sword and an unlimited point-and-forget flamethrower. Enemy AI not adjusted for new controls
Adding insult to injury, it looks like they had to lower all the settings to "garbage mode" to get it working in VR.
It's a shallow complaint, but Skyrim's strengths are in immersion and environmental design. Their VR port job worsens both.
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Re: Știri din industrie

Post by TG »

Ideea e că se deranjează companii mari să facă asta, chiar dacă momentan sunt de căcat.
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Re: Știri din industrie

Post by sebas »

Înțeleg și sunt de acord, dar...și e un mare dar, în momentul de față VR nu are viitor în gaming din cauza controllerelor antice și a problemelor legate de motion sickness. Datorită lor VRul în loc să reprezinte un medium complet nou de gaming ajunge doar comparat cu 3D Gaming, pentru că nu face altceva decât să modifice felul în care vezi jocul, nu felul în care îl joci efectiv.

Singurele excepții sunt jocurile legate de condus/pilotare, e lesne de înțeles de ce.

OIa zicea de un adventure VR, să vedem ce va ieși și cum se vor descurca cu motion sicknessul. Valve și ei lucrează la noi controllere. Mai vedem într-un an ce progrese sunt.
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Re: Știri din industrie

Post by TG »

Mi se pare că, la fel ca zmeul, aplici o deducție cam dubioasă. Nu există, "momentan, nu are viitor", dacă mai apoi să zici că Valve lucrează la noi controllere. Care se vor lansa, când... în viitor. :lol:

Nu e așa de greu să diferențiezi între un concept care la momentul actual nu e pus în practică corect și unul care a fost mort din fașă, cum a fost tehnologia 3D în jocuri. Momentan nici o aplicare a vreunor reguli elementare de logică nu pare să sugereze că VR-ul ar fi abandonat ca și concept, ci doar că device-urile actuale nu se ridică la nivelul necesar pentru a fi folosite și de publicul mainstream.

E un concept care trăiește încă de zeci de ani, nu a pornit acum, e o perspectivă extrem de limitată cea a naysayerilor.
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Re: Știri din industrie

Post by sebas »

De fapt e invers. În momentul de față nu există tehnica și tehnologia pentru implementarea de success a VRului în gaming și nici nu există rezultatele intermediare clare și promițătoare, deci având în vedere informațiile din acest moment nu poți afirma că există un viitor promițător. Tu deduci că există viitor promițător doar din faptul că diverse companii investesc în tehnologie. Aici e deducția dubioasă.

Acum, eu nu sunt oracol și nu mă arunc în profeții, nu am de unde să știu dacă va fi sau nu vreun major breakthrough în viitor. Dar implementarea VR în gaming fix de asta are nevoie, de un major breakthrough.

Și te rog nu-mi atribui afirmațiile zmeului, știu că e plăcut să așezăm oile în țarcuri dar nu e necesar.
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Re: Știri din industrie

Post by TG »

Mnu, nu doar din faptul că diverse companii investesc în tehnologie, asta e doar ce am zis mai sus. Deduc că are un viitor promițător pentru că e ceva ce a fascinat lumea gaming-ului încă de pe vremea când totul era izometric. La fel cum 3D-ul era atunci tehnologia pe vine, mă refer aici la motoare grafice, nu 3D-ul eșuat.

Deci nu e o chestie apărută peste noapte, e un concept dorit și imaginat de multă vreme, ce avut diferite încercări de implementare până azi. Deducția mea "dubioasă" se bazează pe o chestie cât se poate de simplă: dorința jucătorilor de a se juca în realitatea virtuală.

Nici eu nu sunt oracol, dar mă arunc cu toată încrederea la afirmația că va exista un breakthrough major. Pentru că spre deosebire de tehnologiile gimick, ca televizoarele3Dlol, ăsta e un pas natural și singura direcție evidentă de progres real în mediul jocurilor. Iar faptul că a avut succes în alte arii întărește viabilitatea tehnologiei, atât doar că cineva mai are să găsească un mod eficient de a fi folosită.

La fel cum simularea fizicii în jocuri a apărut după ce tehnologia respectivă era folosită cu succes în cu totul alte domenii. Și sigur mai găsesc exemple, pentru că în mod evident multe tehnologii pornesc unde există maximul de câștig financiar, deci nu gaming.
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Re: Știri din industrie

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"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Re: Știri din industrie

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I pity the fools.
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Re: Știri din industrie

Post by McWilliams »

Am "colegi" si "superiori" care fac erectii cand se gandesc la niste pie-charts in VR. Sau poate ca e AR. Sau poate ambele. Ca oricum sunt prea paraleli ca sa faca diferenta. Insa, pentru ei, viitorul este roz atat timp cat ar putea tine sedintele dintr-o postura de Jean-Luc Picard, in scaun, dand din maini ca dirijorul la opera ca sa "full power to the pie charts", "activate weekly churn rates", "detach fulfilled tasks from overall pipe-line" etc. Astea sunt (in mare) asteptarile lor, asta considera ca este dezvoltarea naturala a acestei tehnologii noi.

Amu, nu pot eu cuantifica marja de profit pe care o poate obtine o companie prin dezvoltarea tehnologiei VR/AR pentru stock-brokers, CEOs sau pariori, insa tind sa cred ca domenii de genul pornografie si gaming au sanse mai serioase de a obtine finantare pentru a dezvolta/rafina aceasta tehnologie. Gaming-ul chiar nu este ultimul dintre domenii pentru care exista aplicabilitate VR/AR. Si as tinde sa-i dau dreptate lui sebas in sensul ca mi se pare... dezamagitor "progresul" facut pana acum. Or the lack thereof. What VR/AR needs is an Elon Musk.
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