Torment: Tides of Numenera

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Magicake
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Re: Torment: Tides of Numenera

Post by Magicake »

Nu se compara aditiile W2 DC-ului cu atmosfera din prima parte existenta inca de la lansare. Ti-ai face un deserviciu daca ai astepta un an pentru un asa joc :-P Si besides, gameplay changes intr-o editie de mai tarziu = rejucabilitate extra.
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Re: Torment: Tides of Numenera

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Re: Torment: Tides of Numenera

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Hello Exiles,

Eric here! We'd like to start today's update with an important announcement. As of February 29th, our writing team on Torment: Tides of Numenera has completed its first pass on all of the game's writing. Our latest estimates put this at around one million words. We will know the final count in the coming months, but this is a big milestone for a Torment game, as you can no doubt imagine.

Torment's story is a carefully crafted one, and "first pass" means we have a lot of revisions and edits still to do as we perfect the game's word-smithing. But it does mean our story and quests are more or less set, and our design, scripting and engineering teams can focus their efforts on tightly implementing our remaining game systems and environment/level scripting.

So what is next for Torment? We are hoping to have the game content complete by the beginning of April. At that point, we will be taking the game into iteration. We are dedicated to getting Torment right, so just like the writing needs to go through polish passes, we have allotted significant time for ourselves to improve upon the game's content. This includes things like additional passes on environment art and visual effects, quests and dialog, user interface art and functionality, and gameplay balance, not to mention fixing bugs and optimizing performance.

We know that this will make some of you wonder – when is the final game coming? As we've mentioned before, we are still targeting a 2016 release. The benefit of our continued funding and the success of our back catalog (such as Wasteland 2: Director's Cut) means that we can continue put resources into Torment to make it something special for everyone who backed the game. We'll be able to narrow in on a more specific date once we are a bit deeper into iteration and know how much work we have left.
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Waaagh!
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Re: Torment: Tides of Numenera

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inb4 duke nukem 43vr
NO COVER. ALL MAN.
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Re: Torment: Tides of Numenera

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New update, guise:
Hello Exiles,

Brian here!

When we last checked in, we were heading towards a content complete milestone, and we are pleased to say we have hit that mark. The game is playable from beginning to end, which marks a major step forward. This is one of the most content rich role playing games I have ever worked on.

[...]

Of course there is still plenty of work ahead and we won't be cooling our heels yet. Our artists, writers and designers are continuing work to bring the game towards a finished state by polishing systems, artwork, quests and more, and QA is an ongoing process. In the videogames business and especially with RPGs, time to iterate is the biggest luxury you can have.

Torment has also grown to around 1 million words – bigger than the Bible – and we feel that getting a good quality translation of such a deep narrative experience is very important for a large percentage of our players. Therefore, we will be turning to professional localization services to achieve the best experience possible. With the game content complete, we have already begun locking down our text and breaking it into batches for localization, so progress is already being made.

This localization is no small feat (not to mention costly!), but we have a secret weapon… we're partnering with a certain publisher to help out on this front. But who is this partner? We can't comment on that just yet… but you will learn more very soon.

All said and done, our combined iteration and localization efforts are looking to be a 6-month process. So, we have two paths open to us, a bit of choice and consequence, if you will. Those of you who have been following our updates know we have been hinting towards a late 2016 release, and we could crunch and rush to get the game out around November. But doing so would mean both sacrificing the quality of our localization and would lead to a less polished game for the nearly 100,000 people total who have backed the game. Therefore, in the interests of giving everyone the best experience, we will be releasing Torment in early Q1 2017.

We know it's frustrating to wait a little longer, but we've come this far. I remember the pain of moving the release of Baldur's Gate 1 effectively into January in much the same way, but that ended up being the right move and we all know how fondly it is remembered today. These types of trade-offs are never easy, but from day one it's been our goal to make Torment the masterpiece you deserve.
Și, cel mai important:
Beta Access for All Backers

We always say it, but we couldn't have got the game this far without all of you. We also know there are many of you who have been waiting to play Torment, and we know from previous experience on Wasteland 2 there's a huge benefit to getting more feedback on the game.

To thank you for sticking with us, we are making Torment's beta version available to everyone who's getting the game with their rewards, right now.

We have had the beta available to backers at certain pledge levels since January, and now we think the time is right to open it up to everyone else who backed us during the Kickstarter. I know some of you would prefer to wait for the final game, but if you want to have a taste and help us make the game better, you will be able to play the game's first act in Sagus Cliffs right away.

To get your Steam beta key, please login to the Torment web site with your backer account and visit the Rewards page. Look for the "Manage Keys" button on your reward package and follow the steps there, then redeem the key on Steam as usual.
https://www.kickstarter.com/projects/in ... ts/1598831

Shit. N-apuc să mă uit peste el, că mâine plec la teambuilding pentru 2 zile.
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kensky
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Re: Torment: Tides of Numenera

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http://www.eurogamer.net/articles/2016- ... 4-xbox-one

also coming to derpsoles at the same time
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Re: Torment: Tides of Numenera

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Re: Torment: Tides of Numenera

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"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Re: Torment: Tides of Numenera

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Torment: Tides of Numenera release date announced
When you receive a ‘Great Horses of the Isle of Wight 2017’ calendar from your uncle this holiday season, tear it open, flip to February, break out your spiffy new glitter gel pens, and write “NEW TORMENT!!!” on February 28th. That’s the newly-announced release date for Torment: Tides of Numenera [official site], inXile’s “spiritual successor” to the venerable Planescape: Torment.
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Mahdi
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Re: Torment: Tides of Numenera

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Un review exhaustiv de la RPS, care îmi confirmă o parte din temerile pe care le aveam și în același timp îmi ridică hype-ul până la cer:

https://www.rockpapershotgun.com/2017/0 ... ra-review/
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Re: Torment: Tides of Numenera

Post by Mitzah »

Stau cu ochii in el cum stateam atent la mama cand imi citea din Fratii Grimm. Dar interfata aia, sfinte zeu al design-ului, parca e luata din GameMaker 0.9. Mi-ar fi rusine s-o si numesc asa.
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Mahdi
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Re: Torment: Tides of Numenera

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Da, e specialitatea celor de la inXile. Zici că-i un skin de winamp din vremurile bune. :lol:
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Ferrrrrrrrrdinand
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Re: Torment: Tides of Numenera

Post by Ferrrrrrrrrdinand »

Seamana un pic cu interfata de la deus ex primul doar ca fara nimic pe fundal si cu mai putine optiuni in meniu
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Mahdi
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Re: Torment: Tides of Numenera

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L-am terminat azi. Main story-ul e, cum mă așteptam, dezlânat. Are momente reușite și momente meh; nu reușește să mențină un ritm consecvent. Au cam risipit și potențialul NPC-urilor însoțitoare - nu se compară cu cele din Planescape. Ba chiar aș zice că sunt sub cele din Pillars of Eternity.

Cu toate acestea, a fost o experiență plăcută per total. A reușit să îmi smulgă o lacrimă spre final. :cry:
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Mitzah
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Re: Torment: Tides of Numenera

Post by Mitzah »

Qq: e corect ca primesti muult mai putina experienta daca eviti luptele prin dialog vs. lupte directe? Am testat asta doar o data, la inceput, iar pentru lupta directa am primit de 4 ori mai multa experienta.
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Mahdi
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Re: Torment: Tides of Numenera

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E un trade-off. Dacă ar fi experiența egală, nu s-ar mai obosi nimeni să lupte. Durează mai mult și e mai costisitor. În orice caz, nu e foarte relevantă discrepanța asta pe termen lung. Am jucat pacifist pe cât posibil și nu am simțit niciodată că am prea puțin xp acumulat.
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Mitzah
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Re: Torment: Tides of Numenera

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Am inteles. Credeam ca optiunile persuasive sunt rare, de fapt, si ca ala e trade-off-ul.
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Mahdi
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Re: Torment: Tides of Numenera

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Un interviu mai lung cu cei de la inXile:

http://www.rpgcodex.net/content.php?id=10604
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marvas
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Re: Torment: Tides of Numenera

Post by marvas »

anul acesta mi-am propus sa-mi cumpar fix doua jocuri: Red Dead Redemption 2 si Shadow Tactics: Blades of the Shogun.
Dar de vreo 2 saptamani tot vad Torment la reducere la Altex si nu stiu ce sa fac. NU STIU CE SA FAC?
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Mahdi
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Re: Torment: Tides of Numenera

Post by Mahdi »

Lol, nici nu știam că a fost lansat și în copii fizice. Pentru console, bănuiesc. Cât costă? Tbh, e ok jocul, dar nu l-aș recomanda pentru mai mult de 20€.
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