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CONTROL

Posted: 12 Jun 2018, 08:37
by MC
De la Remedy (Max Payne, Alan Wake)
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Re: CONTROL

Posted: 16 Jun 2018, 13:51
by MC
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Re: CONTROL

Posted: 19 Aug 2019, 14:05
by Mahdi
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Re: CONTROL

Posted: 26 Aug 2019, 16:13
by Bogdan
Looks like a winner.

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Re: CONTROL

Posted: 28 Aug 2019, 11:16
by Mahdi
Meh, mă bate gândul să îl iau, dar aud că are performance issues pe PS4 (în special pe varianta non-pro). Și parcă nu-mi vine să-l iau de pe Epic Store. Mă mai gândesc.

Re: CONTROL

Posted: 28 Aug 2019, 12:07
by DANiel
Mmm, poate nu l-am jucat sau nu am vazut eu prea mult gameplay, dar imi pare ca devine repetitiv foarte repede, idk why.

Re: CONTROL

Posted: 28 Aug 2019, 12:20
by Mahdi
Mai repetitiv ca Fallout 76? :D

Re: CONTROL

Posted: 28 Aug 2019, 12:29
by TG
Asta a fost post de Danutzucifre, nu DANiel.

Re: CONTROL

Posted: 5 Sep 2019, 22:17
by Cristan
Remedy's Control is built on concrete foundations
Everyone has an opinion on brutalism. It's fair to say the architectural style elicits strong emotional reactions - a fact that's handy for games where designers often want their environments to cleverly echo and intensify the actions and events on-screen. With Control, Remedy has designed an entire virtual space around brutalism, with its varied forms and contexts.

Brutalist structures are made of raw concrete (or Béton brut in French). Built between the 1950s and 1970s, the style is often linked to large public works, social housing and government buildings. While the origins of the style are quite utopian, and there are plenty of progressive examples, these aspects tend to be overpowered by the negative - colossal concrete buildings are simply seen as oppressive, even dystopian.
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Re: CONTROL

Posted: 10 Sep 2019, 16:19
by Mahdi
Hai că am rezolvat problema cu performanța slabă de pe PS4. Mi-am făcut upgrade la PC. :lol:

Am intrat în el.

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Re: CONTROL

Posted: 11 Sep 2019, 16:30
by Mahdi
https://controlgame.com/control-communi ... whats-new/
Moving ahead to 2020, there will be two full, paid expansions that our team is hard at work creating: The Foundation and AWE. Both of these will offer new story missions, enemies, and game mechanics, and take place in new locations within the Oldest House.

The Foundation will delve into the history of the Oldest House. At the request of the ever-mysterious Board, Jesse must explore what lies beneath the Bureau as she returns order to the Foundation and the Oldest House itself. Expect things to get weird.

The second expansion, AWE, will take Jesse into a new part of the Oldest House, the Investigations Sector, where the Bureau closely examines Altered World Events.

Re: CONTROL

Posted: 11 Sep 2019, 23:50
by Mahdi
Am intrat să iau pulsul Filelistului. Nu am fost dezamăgit.

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Re: CONTROL

Posted: 12 Sep 2019, 09:15
by Ferrrrrrrrrdinand
Itachi joacă Control :lol:

Re: CONTROL

Posted: 16 Mar 2020, 07:49
by Mahdi
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Re: CONTROL

Posted: 23 Mar 2020, 17:39
by stef
Din official trailer am vazut ca are potential, il pun acolo la wishlist.

Re: CONTROL

Posted: 28 Mar 2020, 14:37
by joonior_bmf
Eram sceptic la lansare, dar am vazut cateva reviews si m-a convins. Parca am citit intr-un interviu mai demult ca s-au inspirat partial din universul SCP (daca nu era deja evident), ceea ce-mi place. Din pacate, cerintele pentru PC sunt prea mari pentru mine, iar pe PS4 am inteles ca are probleme cu bugs, crashes, supraincalzire(?). Daca l-a incercat cineva pe PS 4 *Pro*, poate sa-mi confirme daca are aceleasi probleme?

Re: CONTROL

Posted: 28 Mar 2020, 17:08
by marvas
l-am incercat pe PS4 si am avut cateva momente in care a sacadat

Re: CONTROL

Posted: 28 Mar 2020, 17:18
by joonior_bmf
Damn. Speram ca la atat timp dupa lansare sa-l mai fi optimizat. O sa astept o versiune GOTY sau ceva. Sau poate face Sony vanzari de primavara.

Re: CONTROL

Posted: 7 Aug 2020, 19:17
by Mahdi
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Re: CONTROL

Posted: 8 Aug 2020, 00:51
by joonior_bmf
Sam Lake a confirmat ca DLC-ul crossover inte Alan Wake si Control e inceputul unui "univers conectat":
https://www.remedygames.com/awe-the-fir ... ver-event/

Din pacate, nu vom vedea nimic relationat cu Max Payne in sensul asta (daca nu apuca cumva sa cumpere IP-ul de la Rockstar), dar ma incanta ideea de naratiune interconectata.