Wargaming Announces Resurrection of Master of Orion
Conquer the stars with the 4X game that started it all, reimagined
June 9, 2015 — Wargaming today announced Master of Orion, a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style of gameplay, Master of Orion captured the imagination of gamers around the world. Its deep, strategic gameplay offered numerous ways to win—through brute force, diplomacy or resource domination.
Master of Orion brings Wargaming back to its science fiction origins, which began with the company’s acclaimed Massive Assault game series. Developed by Argentine-based NGD Studios and with key members from the original title’s team, Master of Orion stays true to its renowned 4X gameplay.
Enhanced visuals, built from the ground up, breathe new life into the vast galaxy available to explore and conquer, as well as give new personality to the many races which call it home. Players can expect a revamped user interface, an orchestral score from the original game’s composer, voiceovers by well-known actors, new user tutorials, and more to deliver a classic yet fresh experience to one of gaming’s most respected franchises.
“Master of Orion is a game that brings Wargaming truly back to its roots, not only as a company but also in how it influenced my personal interest in both games and making them,” said Victor Kislyi, CEO of Wargaming. “The series’ iconic gameplay has stood the test of time and working with NGD Studios to bring the series back to life is a truly exciting moment for the team.”
“As longtime fans of the Master of Orion, the opportunity to help breathe new life into this acclaimed game has been a dream come true,” said Andrés Chilkowski, Co-founder and CEO of NGD Studios. “While we’ve made many improvements overall to the game, we’re confident that its classic and addictive gameplay will appeal to gamers no matter if they played the game years ago or are now just experiencing it for the very first time.”
Master of Orion - by WarGaming.Net
Master of Orion - by WarGaming.Net
人は地獄を作った
Re: Master of Orion - by WarGaming.Net
I'm about 60% sure this is gonna suck.
Re: Master of Orion - by WarGaming.Net
TG » 9 Jun 2015, 17:59 wrote:I'm about 60% sure this is gonna suck.
人は地獄を作った
Re: Master of Orion - by WarGaming.Net
Ok, 90%. Dar am zis să fiu optimist azi.
Re: Master of Orion - by WarGaming.Net
Waw. Cred ca are sanse sa fie chiar mai prost ca tw: warhammer.
NO COVER. ALL MAN.
Re: Master of Orion - by WarGaming.Net
Nu cred că TW: W va fi prost.
Re: Master of Orion - by WarGaming.Net
Cum să nu fie, doar toată lumea e de acord că primul Rome e cel mai tare și restul din serie e gunoi de grajd.
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Re: Master of Orion - by WarGaming.Net
Hey Waaagh!, ai incercat Ultimate Tic Tac Toe? Cred ca ti-ar placea.
Re: Master of Orion - by WarGaming.Net
Spoiler:
人は地獄を作った
Re: Master of Orion - by WarGaming.Net
So much hate...
RPS
RPS
Wargaming aren’t developing the game – which they simply refer to as Master of Orion – internally. Development duties are with “Argentine-based NGD Studios…with key members from the original title’s team”.
The mention of “new user tutorials” and a revamped interface makes this sound like it might be close to a remake rather than a reboot.
Re: Master of Orion - by WarGaming.Net
Da, am citit și noi aia pentru că nu suntem analfabeți. Ideea e că ai membrii cheie misterioși a căror nume nu a fost dat (dacă erau relevanți, erau menționați), de programare se va ocupa un studio misterios care a lucrat la jocuri anti-4X și un publisher preocupat de mizerii free to play pentru că acolo sunt banii. Asta e rețeta din care ar trebui să iasă un 4X bun? Nu zic o continuare pe măsură că who gives a fuck, nu are decât numele în comun. Dar ca joc în sine, nu poți lua orice randomi să-i pui la un astfel joc, it's not FIFA.
Re: Master of Orion - by WarGaming.Net
WoWp .. nu? nimic?Wargaming aren’t developing the game
人は地獄を作った
Re: Master of Orion - by WarGaming.Net
Ideea e ca pana nu apare macar un gameplay demo, nu prea are rost sa vii sa spui cat de praf este jocul. Dar asta este o discutie veche si nu are legatura doar cu acest Master of Orion.
Iar pensia este departe, relax.
Iar pensia este departe, relax.
Re: Master of Orion - by WarGaming.Net
Wargamming.net au creat Massive Assault, successor spiritual Battle Isle, alt joculet clasic din anii 90, au facut o treaba destul de buna back then. Btw, Victor Kislyi are niste interviuri destul de interesante.
Re: Master of Orion - by WarGaming.Net
Interesant cum nu a zis nimeni asta. Am tras o concluzie în baza informațiilor pe care le avem acum, nimeni nu spus cum este jocul pentru că nu avem de unde să știm din moment ce jocul nu există. Concluzia se poate schimba mâine, poimâine, peste 1 lună, dacă apar alte informații. Rostul acestor posturi e exact același cu rostul oricăror posturi făcute pe un forum.DreadWing » 10 Jun 2015, 17:41 wrote:Ideea e ca pana nu apare macar un gameplay demo, nu prea are rost sa vii sa spui cat de praf este jocul.
@Stokk, I fucking loved Massive Assault. Din păcate nu înseamnă mare lucru, not the same Wargamming.
Re: Master of Orion - by WarGaming.Net
De ce majoritatea topicurilor de jocuri sunt ceva de genul:
1. Se anunta jocul.
2. Tropaieli de nerabdare.
3. Primele trailere, imagini samd.
4. Comentarii gen "Jocul va fi naspa/bun"
5. Lansare.
6. Eventual un comentariu-doua legate de pret si/sau buguri.
Puii mei, suntem toti niste mosi care mai degraba comentam decat sa jucam?
1. Se anunta jocul.
2. Tropaieli de nerabdare.
3. Primele trailere, imagini samd.
4. Comentarii gen "Jocul va fi naspa/bun"
5. Lansare.
6. Eventual un comentariu-doua legate de pret si/sau buguri.
Puii mei, suntem toti niste mosi care mai degraba comentam decat sa jucam?
Re: Master of Orion - by WarGaming.Net
Păi poate suntem ocupaţi să jucăm, nu avem vreme să comentăm.
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