Despre jocuri adventure

What would Guybrush Threepwood do?
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cg1700
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Re: Despre jocuri adventure

Post by cg1700 » 31 Oct 2018, 11:57

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MC
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Re: Despre jocuri adventure

Post by MC » 30 Nov 2018, 21:14

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Azad
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Re: Despre jocuri adventure

Post by Azad » 9 Dec 2018, 15:51

Un articol dragut despre Sam & Max Hit the Road
Sam and Max represents a world that is pre-cellphone. It’s 1994. There are phone booths – and one factors into a puzzle. It’s pre-internet, too, and the world it depicts is the Weird America of that pre-internet life. If you journey across Sam and Max’s America, you’ll be treated to a series of roadside weirdnesses. Their starting point, a office in the big city, is crime-riddled and surrounded by degeneracy. There are gunfights at random, a store selling GUNS, LIQUOR, BABY NEEDS (which still makes me laugh) is on the corner, and violence ensues at almost all opportunities.
De asemenea, am aflat ca exista Museum of Computer Adventure Game History. Citez:
Welcome to the most complete Classic Fantasy RPG and Adventure archive on the 'net. For completely nostalgic purposes, we have carefully compiled lists of all pre-1990 computer adventure and RPG games that could be found, as well as adventure and RPG gamebooks from this era. We have collected (thanks eBay!!) as many of these as possible (and still going strong). Here we provide, for your viewing pleasure, the complete collection of games, boxes, books, posters, etc.
Also:
Thanks to a generous donation, the museum now houses a near complete set of Sierra Newsletters/News Magazines (and a few issues of the follow up InterAction magazine). Also included were a large number of Questbusters' Adventure Express leaflets and Questbusters issue #107, which was in fact missing until now! So we now truly have a complete set of Questbusters issues.
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Azad
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Re: Despre jocuri adventure

Post by Azad » 14 Dec 2018, 22:30

Niste trailere pentru jocuri mai mici:

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Future Noir. It is set in the future, you play as a detective that must find the truth behind the murder of another detective. In the investigation process, you must travel around the world, looking for clues about what happened. Can you solve the crime?

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We're Team Clam, and we're making a comedy game for PC, Mac, and Linux. It is a game inspired by absurd comedy, pythonesque dialogue, mayonnaise, ducks, and marine life. The game has been in development for a while already, and with your help, we're aiming for an early 2019 release!
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Azad
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Re: Despre jocuri adventure

Post by Azad » 15 Dec 2018, 20:33

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Re: Despre jocuri adventure

Post by Cristan » 14 Jan 2019, 19:33

Game Informer The 2018 Adventure Game Awards https://www.gameinformer.com/2019/01/13 ... ame-awards
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Re: Despre jocuri adventure

Post by Cristan » 15 Jan 2019, 15:06

Done
Out into the foggy street. Turn your collar up.
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ola small dickie
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Re: Despre jocuri adventure

Post by ola small dickie » 23 Jan 2019, 11:49

Fondatorii Sierra, Ken si Roberta Williams, impreuna cu 2 caini, se plimba de cativa ani pe tot globul cu o barca.

https://www.kensblog.com/home
http://cu-mausul-in-lanul-de-secara.blogspot.ro/

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ne0lith
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Re: Despre jocuri adventure

Post by ne0lith » 23 Jan 2019, 12:33

Pe banii nostri.
"da" - chestrony, 2016
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ola small dickie
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Re: Despre jocuri adventure

Post by ola small dickie » 23 Jan 2019, 14:12

:lol:
http://cu-mausul-in-lanul-de-secara.blogspot.ro/

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Re: Despre jocuri adventure

Post by ola small dickie » 9 Feb 2019, 07:52

https://adventuregamers.com/articles/view/36891

2018 Aggie Award Nominees



"Best Story
One of the core components of any adventure, the game’s narrative must engage the player’s interest and imagination. Entertaining in its own right, a good story also immerses the player in a believable game world and serves as motivation to overcome the challenges presented. While often accompanied by quality writing, the plot is a distinct feature that may or may not be ably supported by the actual dialogue – if in fact it has dialogue at all.

11-11: Memories Retold
Detective Pikachu
Forgotton Anne
Unavowed
Unforeseen Incidents

(Note: As an adapted work, Ken Follett’s The Pillars of the Earth is ineligible.)

Best Writing – Comedy
Arguably the hardest genre to write well, comedy done right has the ability both to amuse and uplift, finding humour in the ordinary and laughter in the unexpected. Often dismissed for not being “serious writing” (oh, the irony!), comedy has long been a beloved adventure staple and deserves appropriate recognition.

Detective Case and Clown Bot in The Express Killer
Detective Gallo
Hero-U: Rogue to Redemption
Leisure Suit Larry: Wet Dreams Don’t Dry
Snail Trek

Best Writing – Drama
If comedy lifts the soul, then drama explores and challenges it. Though sometimes misrepresented as dry and boring or overly theatrical, a gripping drama simply engages players on a deeper emotional level. Quality writing is essential in maintaining the player’s connection to the characters, game world, and the story unfolding.

11-11: Memories Retold
Eselmir and the five magical gifts
Lamplight City
The Pillars of the Earth
Unavowed

Best Character
Gabriel Knight... April Ryan... Guybrush Threepwood. These names roll off the tongue of any adventure gamer as a testament to the importance of compelling protagonists in an adventure. But just as important are the villains, sidekicks, and significant supporting characters, which are often the juiciest parts. This category recognizes those who have made the most memorable contribution, regardless of role.

Chuchel (CHUCHEL)
Detective Gallo (Detective Gallo)
Anne (Forgotton Anne)
Nairi (NAIRI: Tower of Shirin)
Eli (Unavowed)
Logan (Unavowed)

Best Gameplay

Puzzles are an integral aspect of adventure gameplay, but not the only one. Good pacing, rich exploration, and variety of activities are all factors in player enjoyment as well, all suitably integrated into the storyline. The best games seek the right balance of these elements for the most rewarding gameplay experience, whatever the approach.

Beyond the Sky
FAR: Lone Sails
The Gardens Between
Return of the Obra Dinn
Unavowed

Best Concept

A somewhat ambiguous category meant to highlight any unusual, distinctive element. A creative concept can run the gamut from unique story premise to clever game mechanics, from stylistic choice to technical innovation. For the purpose of this award, it doesn’t even need to have been successfully implemented, as it’s the idea itself that deserves the acknowledgement in a genre renowned for its conservative approach. (Note: VR is a shared evolution among many new adventures, so that alone does not constitute an individual game concept.)

Call of Cthulhu
The Council
The Gardens Between
Return of the Obra Dinn
STAY

Best Setting
Adventures can transport us to memorable places we’ve never been before, including those we never even imagined. Or perhaps to locales inspired by real-world locations, but never quite like this, making them feel fresh and new and awe-inspiring all over again. In these games, the setting is like an integral character of its own, inseparable from the story taking place within its borders.

AntVentor
FAR: Lone Sails
The Gardens Between
Lamplight City
My Memory of Us

Best Graphic Design
If a picture is worth a thousand words, this category speaks volumes. Regardless of style, this award recognizes games that are not only visually attractive but stylistically distinctive. One look at a screenshot should elicit not only jaw-dropping admiration, but intuitive recognition of the game to which it belongs. This award includes both game world and character design, but not cinematics.

Detroit: Become Human
My Brother Rabbit
Repentant
Unavowed
Unforeseen Incidents

Best Animation
From “bustling” city streets that look deserted to clouds that never move, animation is rarely the genre’s strong suit, often the victim of budget constraints. But richly animated adventures add so much to player immersion that any game that goes the extra mile in this area is deserving of appreciation. This category includes in-game character and ambient animations, plus cinematic cutscenes.

CHUCHEL
Detroit: Become Human
Forgotton Anne
The Gardens Between
Illusion: A Tale of the Mind

Best Music
As a complementary element playing in the background, often a game’s music is noticeable only when it becomes intrusive, but a strong score and attention to timing can add so much to the ambience. Dramatic escalations can heighten tension at just the right moments, while a catchy theme song can make a soundtrack truly memorable, and an in-game number even more so. Whatever its particular strengths, the game that excels musically deserves its accolades, even if its impact is subtle.

Forgotton Anne
My Memory of Us
The Pillars of the Earth
Return of the Obra Dinn
Unavowed

Best Acting (Voice or Live Action)
Often under-valued by publishers but never by gamers, good acting can enhance a player’s investment in characters as surely as poor acting can ruin it. With so much international localization, voice-overs can be difficult to skillfully oversee, but any game benefits greatly from proper direction and believable acting. Live acting, meanwhile, adds an entirely new realistic dynamic, but the added realism makes it that much harder to pull off successfully. This category refers to the overall quality of performances in a game, not to individual characters.

Detective Gallo
Detroit: Become Human
The Pillars of the Earth
Unavowed
Unforeseen Incidents

Best Sound Effects
As with animation, sound effects are frequently given short shrift in adventures, but effective use of audio adds a vital layer of moody ambience. You may not be able to put your finger on the reason, but some games make you feel like you’re really there, and often the atmospheric sounds have drawn you in subconsciously.

CHUCHEL
Detroit: Become Human
My Brother Rabbit
Return of the Obra Dinn
Shrug Island: The Meeting

The Silver Aggies
Okay, we're not really naming names just yet. What we can tell you is that, of the many titles that aren't winning a golden Aggie statuette, either because they just fell short or were never actually eligible, a handful of other great games won't be going home empty-handed. With categories like Best Side-Scrollers, Best Comebacks, and Best Kept Secrets, to name just a few, there are plenty more surprises in store!


Best Non-Traditional Adventure
For a genre that’s remained largely unchanged for decades, it’s actually got a rich history of experimental titles that push the creative envelope in unique, memorable ways. They don’t “evolve” or “redefine” adventures, but rather expand our understanding of what an adventure can be with their bold vision. Purists may resist, but this award honours those games that stretch beyond traditional genre conventions to offer something completely new, or at least present the familiar in imaginative new ways.

Detroit: Become Human
FAR: Lone Sails
Forgotton Anne
The Gardens Between
Hero-U: Rogue to Redemption
Return of the Obra Dinn

Best Traditional Adventure
Why mess with a good thing? While innovative adventures provide a welcome breath of fresh air, the lifeblood of the genre continues to be the many games that closely adhere to the comfortable, tried-and-true design formulas. Full of inventory and/or logic puzzles, memorable character dialogue, epic storylines and immersive exploration, they may not have changed much since Monkey Island and Myst – or even the original Zork for some – but they’re no less enjoyable when done well.

CHUCHEL
Leisure Suit Larry: Wet Dreams Don’t Dry
The Pillars of the Earth
Unavowed
Unforeseen Incidents

Best Adventure of 2018
Sorry, adventurers. The only clue you're getting is that the final group will come from a combination of Best Non-Traditional and Best Traditional games, but we're not saying which! (Possibly because we still haven't decided.) Tune back in February 22nd to find out!"
http://cu-mausul-in-lanul-de-secara.blogspot.ro/

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Re: Despre jocuri adventure

Post by ola small dickie » 21 Feb 2019, 16:33

The Adventure Gamers Awards 2018 - winners (Day 1)



https://adventuregamers.com/articles/view/36893
http://cu-mausul-in-lanul-de-secara.blogspot.ro/

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Re: Despre jocuri adventure

Post by ola small dickie » 22 Feb 2019, 14:51

The Adventure Gamers Awards 2018 - Winners (Day 2)

http://cu-mausul-in-lanul-de-secara.blogspot.ro/

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Re: Despre jocuri adventure

Post by ola small dickie » 27 Apr 2019, 12:13

"I am deaf. I played Sierra games growing up. The average reading comprehension of deaf adults is in the 3rd to 4th grade level. Thanks to Sierra and its many games with dialogue in text, I was able to read, read, and read as a kid. Now I have a PhD as an adult, and Sierra is one of the reasons why. I hope someone from Sierra reads this, and knows their work actually did some good."
http://cu-mausul-in-lanul-de-secara.blogspot.ro/

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Re: Despre jocuri adventure

Post by Cristan » 22 May 2019, 00:09

The Longest Journey HD is a mod for one of the best adventure games ever made. It includes neural network upscaled backgrounds and sprites, redrawn user interface and a lot of other small improvements thanks to ResidualVM implementation of the game engine. You can play it on Windows, Linux and macOS.
https://tljhd.github.io/

Nu arată rău deloc:
OriginalHD Mod
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ImageImage
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Cristan
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Re: Despre jocuri adventure

Post by Cristan » 8 Jun 2019, 18:10

Day of the Tentacle
Although they didn’t know one another at the time, Dave Grossman and Tim Schafer both found themselves at a similar place in life in the summer of 1989: just out of university and uncertain what to do next. Both saw the same unusual advertisement in the newspaper: an advertisement for programmers who could also write. Both applied, both were shocked when they were called out to George Lucas’s beautiful Skywalker Ranch for an interview, and both were fortunate enough to be hired to work for a division of Lucas’s empire that was still known at the time as Lucasfilm Games rather than LucasArts. It was quite a stroke of luck for two innately funny and creative souls who had never before seriously considered applying their talents to game development. “If I hadn’t seen that job listing,” says Schafer, “I would have ended up a database engineer, I think.” Similar in age, background, and personality as they were, Grossman and Schafer would remain all but inseparable for the next four years.
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ola small dickie
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Re: Despre jocuri adventure

Post by ola small dickie » 8 Jun 2019, 21:33

Am citit deocamdata doar introducerea asta. Articolul pare super interesant, o sa l citesc, mai ales ca jocul asta pt mine e locul 2 all time macar intr un top al aventurilor. Parca tim schafer aplicase cu un desen sau un mini joc la lucas. Sau gilbert. Nu mai retin
http://cu-mausul-in-lanul-de-secara.blogspot.ro/

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