SpellForce: Conquest Of Eo

Discuții axate pe jocurile de tactică și strategie.
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Cristan
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SpellForce: Conquest Of Eo

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https://store.steampowered.com/app/1581 ... est_of_Eo/
https://conquest.spellforce.com/

Rather than world domination, your mage is something of an academic, only interested in researching the secrets of the Allspark - sorry, Allfire. Instead of sending forth mighty armies to conquer territory, you’re dispatching heroes to track down artefacts and magical secrets. It’s like being the quest giving NPC in an RPG, camped out in your tower doing nerd stuff while you send out a bunch of jocks to do the heavy lifting.

Having recently inherited the aforementioned tower from your mentor, whose disappearance provides an important story thread, you set about establishing your credentials as the hottest thing to hit the magic circuit since white rabbits. You can choose from pregenerated runesmith, necromancer and alchemist builds, or create your own by bodging together two or three schools of magic from those on offer.

Expanding your tower and performing various rites and rituals requires resources, furthering your need to explore the world and find new sources of stuff. The constant need to fuel your magical fires combined with the lack of empire building is all designed to “preserve the do or die action” of the early stages of typical 4X titles, Wagner explained, and to bypass the stagnation and repetition that frequently comes with the late game.
https://www.rockpapershotgun.com/spellf ... die-action
Done
Out into the foggy street. Turn your collar up.
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