Pathologic 2 (aka Feverish Feeling)
Re: Pathologic 2 (aka Feverish Feeling)
Mersi mult, o sa scriu un preview. Eu o sa il iau cand se lanseaza.
"da" - chestrony, 2016
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Re: Pathologic 2 (aka Feverish Feeling)
Pathologic 2 Demo
Remember how the Haruspex’s story begins? Artemy Burakh returns to his hometown, only to be attacked at the Station…
Well, not exactly. That’s the start of the Haruspex’s story—but not the game itself.
Today we’re releasing a demo of Pathologic 2. It’s shorter than the alpha: only half a day as the Haruspex plus the aforementioned mysterious intro. But the quality of the game is much closer to the release version (although we keep improving it still, including the performance).
All backers will find a demo key in their Backer Portal Dashboard. And if you’re not a backer, we invite you to follow the link and grab one!
Pathologic 2 Demo is free and available to everyone. You’re welcome to share it, stream or shoot all kinds of videos, etc. If you always wanted to share Pathologic 2 with a friend, this demo is hopefully your best chance: we’ve tried to structure it in such a way that it would be representative of the game and what people might find interesting about it.
This is the final rehearsal. The performance begins in a month.
Re: Pathologic 2 (aka Feverish Feeling)
Am un cupon de -10% pentru Pathologic 2, cumulabil cu reducerea de -10% pentru preorder. Dacă-l dorește cineva, hit me up.
REMEMBER CITADEL
Re: Pathologic 2 (aka Feverish Feeling)
Lasă, poate preview-ul lui ne0lith va fi pe un ton mai pozitiv.
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Re: Pathologic 2 (aka Feverish Feeling)
O să adauge în curând opțiuni pentru dificultate
https://www.facebook.com/icepicklodge/p ... 4098132449ON DIFFICULTY
We’ve always believed that games are a medium capable of delivering all kinds of compelling experiences—and that said experiences don’t need to be conventionally pleasant to be interesting and fulfilling. Pathologic 2 was always intended to be gruelling, stressful, and bleak; we believe in ludonarrative cohesion and aren’t too fond of stories that are only dark and hurtful on the cover.
However, we also believe—even firmer—in player freedom.
Pathologic 2 was balanced around three principles:
We want the player to always balance on the verge of death, but also always to have an opportunity to drag themselves out (perhaps loading a save or two back—that’s why the game keeps the full history of your saves)
We want the player to be forced to sacrifice “cool and interesting” content due to their survival needs, to be always short on time and not being able to achieve an optimal playthrough. The story of Pathologic 2 is written to be caught glimpses of, not unfold completely
We want the player to do things that feel clearly wrong, like voluntarily destroying their reputation or using the healing items that could have saved someone. Among other things, Pathologic 2 is an exploration of selfishness—that video games often allow us to completely disregard as a factor
Judging by your feedback, Pathologic 2 is actually balanced in a way that achieves all that.
However, we have received clear feedback that the game is too hard—and we don’t think that everyone who says that misses the point of the experience. People are different and have different attention spans and patterns. So we’re fine with allowing the players to tweak the game a bit to account for this fact.
Our games have always been in a curious spot. Some people only finished the original Pathologic and The Void using cheat codes. So while in theory these players agreed with our stance on games as a medium for creating compelling experiences, in actuality they didn’t really—well—experience what we had in store for them. Which is, of course, understandable. Not everyone wants a life-changing experience every time they launch a game. Sometimes people only want a cursory glance.
Well, we’d rather give people a tweaked experience than none at all.
So, in the coming 2-3 weeks we’ll introduce a difficulty slider to Pathologic 2. You’ll be able to tweak the game mildly, within the limits of what we consider intended difficulty, and also set it the way you want, if you want.
But we hope that you don’t. Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.
However, we do like the notion of giving you this freedom—and this responsibility. This way, the achievement of resisting the temptation and finishing the game on intended difficulty becomes even more true and vivid. And that’s the kind of effect we deeply appreciate.
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Re: Pathologic 2 (aka Feverish Feeling)
Fără spoilere, cred.
- Ferrrrrrrrrdinand
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Re: Pathologic 2 (aka Feverish Feeling)
Free dlc coming
- Ferrrrrrrrrdinand
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- Ferrrrrrrrrdinand
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- Joined: 18 Sep 2016, 22:09
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