Witcher 3
- DarthZombie
- Dremora Lord
- Posts: 4183
- Joined: 2 Mar 2014, 15:25
Re: Witcher 3
Cel mai penibil e ca multe din comparatiile astea baga in aceeasi oala screenshot-uri oficiale cu poze luate de la tot soiul de expozitii si screenshot-uri de filmulete de pe Youtube [cu tot cu artefactele create de encoder-ul jenant pe care-l folosesc]. Bine ca nu sunt si poze luate cu telefonul, ca sa fie tabloul complet.
- McWilliams
- Self-righteous bastard
- Posts: 4601
- Joined: 2 Mar 2014, 17:23
- Location: Galati
- Contact:
Re: Witcher 3
Eu cred ca putem gasi secretul tineretii fara batranete, a vietii fara de moarte si a pixelului albastru in aceste imagini. Este doar o chestiune de rabdare.
Ceva mai la subiectul topicului: fiind nub in ale pre-order-ului, am o intrebare - o sa avem (astia care au pre-order, adica) posibilitatea de a download-a jocul in avans (so as to get a heads-up start on the filthy peasantry), urmand sa fie deblocat in ziua lansarii? sau o sa fie totul o apa si-un pamant?
Ceva mai la subiectul topicului: fiind nub in ale pre-order-ului, am o intrebare - o sa avem (astia care au pre-order, adica) posibilitatea de a download-a jocul in avans (so as to get a heads-up start on the filthy peasantry), urmand sa fie deblocat in ziua lansarii? sau o sa fie totul o apa si-un pamant?
Candva, pe aici, trecea un brutalistu...
O vorba de duh din Warhammer 40'000
https://www.youtube.com/watch?v=cO3MttgvHUY
O vorba de duh din Warhammer 40'000
https://www.youtube.com/watch?v=cO3MttgvHUY
Re: Witcher 3
Evident ca o sa fie totul o apa si un pamant. Pre-orderul nu este decat una dintre metodele de a lua banii de la fraierii spulberati de hype pentru acelasi produs sub-par pe care oamenii cu discernamant il pot lua (nu mult) mai tarziu la reduceri substantiale care ii reflecta mai bine calitatea. Am invatat asta pe propria piele. No game is ever worth more than at most 20 $.
NO COVER. ALL MAN.
Re: Witcher 3
Va exista pre-load, evident.
Re: Witcher 3
Stateam si ma gandeam ca la faza cu pseudo-downgrade-ul, CDPR pot sa fie parsivi fata de M$ si $ONY si sa faca in felul urmator:
Oricum au anuntat ca or sa lanseze si tools pt modding odata cu jocul, lasa comunitatea timp de vreun un an de zile sa vada care mod-uri sunt cele mai populare/ce schimbari ard cel mai rau iar apoi sa lanseze un Enhanced Edition care sa contina (in urma intelegerii cu modderii respectivi, evident) oficial acele schimbari (cum au ajuns si WG sa bage cateva chestii de interfata de bun-simt care inainte existau doar datorita modurilor) oferind IN PLUS un buff substantial la graphica, astfel incat sa arate 90% ca screenshoturile mai vechi, pt cei care au bestii in unitatile centrale.
Pot oferi si un motiv decent, ceva de genul "am vrut sa optimizam jocul cat mai mult posibil pt lansare, asa incat a fost nevoie sa facem cateva compromisuri - acum, dupa un an de zile, am avut timp sa ne ocupam in special de versiunea de PC si sa oferim o versiune enhanced a lumii lui Geralt". Acelasi Enhanced Edition poate sa fie lansat si pt console, evident, continand oficial modurile de care ziceam mai sus, dar PC Master Race ar fi gadilata in plus prin acel boost de detalii grafice.
Win-Win, as zice eu - si un mare middle finger aratat catre M$ & $ONY.
Oricum au anuntat ca or sa lanseze si tools pt modding odata cu jocul, lasa comunitatea timp de vreun un an de zile sa vada care mod-uri sunt cele mai populare/ce schimbari ard cel mai rau iar apoi sa lanseze un Enhanced Edition care sa contina (in urma intelegerii cu modderii respectivi, evident) oficial acele schimbari (cum au ajuns si WG sa bage cateva chestii de interfata de bun-simt care inainte existau doar datorita modurilor) oferind IN PLUS un buff substantial la graphica, astfel incat sa arate 90% ca screenshoturile mai vechi, pt cei care au bestii in unitatile centrale.
Pot oferi si un motiv decent, ceva de genul "am vrut sa optimizam jocul cat mai mult posibil pt lansare, asa incat a fost nevoie sa facem cateva compromisuri - acum, dupa un an de zile, am avut timp sa ne ocupam in special de versiunea de PC si sa oferim o versiune enhanced a lumii lui Geralt". Acelasi Enhanced Edition poate sa fie lansat si pt console, evident, continand oficial modurile de care ziceam mai sus, dar PC Master Race ar fi gadilata in plus prin acel boost de detalii grafice.
Win-Win, as zice eu - si un mare middle finger aratat catre M$ & $ONY.
Re: Witcher 3
https://twitter.com/witchergame/status/ ... 7765346304
edit gog preload live, steam probabil in weekend
edit gog preload live, steam probabil in weekend
Re: Witcher 3
Cica o sa fie lansat si la noi Duminica, in Media Galaxy Orhideea sau cum dzeu se numeste locatia vietii (cei care au FB, daca pot sa confirme, eu am aflat de la un coleg de munca)
Re: Witcher 3
In caz ca ati dat comanda la PC Garage (ca mine), o sa se livreze in 2-3 saptamani.
Voucher PC Garage: EE8SCBDH. Every time you use it, Mihai Gadea's forehead grows larger.
Re: Witcher 3
Eu inca astept cu incredere de nebun sarit de pe fix ca Altex to deliver (Collector's Editionul, carevasazica)
In alta ordine de idei, embargo-ul de review-uri e ridicat azi, la 7 AM Pacific time / 3 PM CET
In alta ordine de idei, embargo-ul de review-uri e ridicat azi, la 7 AM Pacific time / 3 PM CET
Re: Witcher 3
Văd că se poate instala deja via GOG Galaxy. Probabil și fără.
LE: http://www.gog.com/news/preload_the_wit ... d_hunt_now
LE: http://www.gog.com/news/preload_the_wit ... d_hunt_now
Alone, important and wise. (W. B. Yeats)
- Polistiren
- Space Invader
- Posts: 35
- Joined: 27 May 2014, 14:23
Re: Witcher 3
Acum, cu pre-load-ul, avem acces la XML-uri. Avu fost gasite urmatoarele setari (probabil sunt mai multe):
Shadow distance scaling:
<Option id="3" displayName="uber">
<Entry varId="CascadeShadowFadeTreshold" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale0" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale1" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale2" value="1.5"/>
<Entry varId="CascadeShadowDistanceScale3" value="1.5"/>
<Entry varId="CascadeShadowQuality" value="1"/>
<Entry varId="CascadeShadowmapSize" value="3072"/>
<Entry varId="MaxCascadeCount" value="4"/>
<Entry varId="MaxTerrainShadowAtlasCount" value="4"/>
<Entry varId="MaxCubeShadowSize" value="512"/>
<Entry varId="MaxSpotShadowSize" value="512"/>
<Entry overrideGroup="Rendering/SpeedTree" varId="FoliageShadowDistanceScale" value="54.0"/>
</Option>
Water tessellation:
<Var id="Virtual_WaterOptionVar" displayName="water_quality" displayType="OPTIONS" tags="refreshEngine">
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GlobalOceanTesselationFactor" value="8"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GlobalOceanTesselationFactor" value="16"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GlobalOceanTesselationFactor" value="32"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GlobalOceanTesselationFactor" value="64"/>
</Option>
</OptionsArray>
</Var>
Grass density:
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GrassDensity" value="1400.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GrassDensity" value="1600.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GrassDensity" value="2000.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GrassDensity" value="2400.0"/>
</Option>
</OptionsArray>
Textures:
<Option id="3" displayName="uber">
<Entry overrideGroup="TextureStreaming" varId="MaxResidentMipMap" value="6"/>
<Entry varId="MaxTextureSize" value="2048"/>
<Entry varId="MaxAtlasTextureSize" value="2048"/>
<Entry varId="TextureDownscale" value="0"/>
<Entry varId="DetailTextureDownscale" value="0"/>
<Entry varId="AtlasTextureDownscale" value="0"/>
<Entry varId="TextureMemoryBudget" value="800"/>
<Entry varId="TextureMemoryGUIBudget" value="80"/>
<Entry varId="TextureTimeBudget" value="10"/>
<Entry varId="TextureInFlightBudget" value="128"/>
</Option>
Foliage Visibility:
<Option id="3" displayName="uber">
<Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/>
</Option>
LOD:
<Option id="3" displayName="uber">
<Entry overrideGroup="LevelOfDetail" varId="DecalsHideDistance" value="80"/>
</Option>
Terrain options:
<Option id="0" displayName="low">
<Entry varId="TerrainErrorMetricMultiplier" value="30"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="4.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="TerrainErrorMetricMultiplier" value="20"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="3.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="TerrainErrorMetricMultiplier" value="10"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="2.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="TerrainErrorMetricMultiplier" value="6"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="1.6"/>
</Option>
Post-Processing presets in-depth:
<Preset id="0" displayName="low">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="false"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="0"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="true"/>
<Entry varId="AllowAntialias" value="true"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="true"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="true"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="true"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="true"/>
</Preset>
</PresetsArray>
Rendering presets in-depth:
<Preset id="0" displayName="low">
<Entry varId="Virtual_TexturesOptionVar" value="0"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="0"/>
<Entry varId="Virtual_WaterOptionVar" value="0"/>
<Entry varId="Virtual_TerrainOptionVar" value="0"/>
<Entry varId="Virtual_ShadowsOptionVar" value="0"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="0"/>
<Entry varId="Virtual_FoliageVisibility" value="0"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="Virtual_TexturesOptionVar" value="1"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="1"/>
<Entry varId="Virtual_WaterOptionVar" value="1"/>
<Entry varId="Virtual_TerrainOptionVar" value="1"/>
<Entry varId="Virtual_ShadowsOptionVar" value="1"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="1"/>
<Entry varId="Virtual_FoliageVisibility" value="1"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="Virtual_TexturesOptionVar" value="2"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="2"/>
<Entry varId="Virtual_WaterOptionVar" value="2"/>
<Entry varId="Virtual_TerrainOptionVar" value="2"/>
<Entry varId="Virtual_ShadowsOptionVar" value="2"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="2"/>
<Entry varId="Virtual_FoliageVisibility" value="2"/>
</Preset>
<Preset id="3" displayName="uber">
<Entry varId="Virtual_TexturesOptionVar" value="3"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="3"/>
<Entry varId="Virtual_WaterOptionVar" value="3"/>
<Entry varId="Virtual_TerrainOptionVar" value="3"/>
<Entry varId="Virtual_ShadowsOptionVar" value="3"/>
<Entry varId="UseHairWorks" value="true"/>
<Entry varId="Virtual_GrassOptionVar" value="3"/>
<Entry varId="Virtual_FoliageVisibility" value="3"/>
</Preset>
Hbao:
<visiblevars>
<var id="allowmotionblur" displayname="allow_motion_blur" displaytype="toggle"/>
<var id="allowblur" displayname="allow_blur" displaytype="toggle"/>
<var id="allowantialias" displayname="allow_antialias" displaytype="toggle"/>
<var id="allowbloom" displayname="allow_bloom" displaytype="toggle"/>
<var id="allowsharpen" displayname="allow_sharpen" displaytype="toggle"/>
<var id="virtual_ssaosolution" displayname="ssao_solution" displaytype="options">
<optionsarray>
<option id="0" displayname="aonone">
<entry varid="ssaosolution" value="0"/>
</option>
<option id="1" displayname="ssao">
<entry varid="ssaosolution" value="1"/>
</option>
<option id="2" displayname="hbao">
<entry varid="ssaosolution" value="2"/>
</option>
</optionsarray>
</var>
Tot nu gasesc "foward lit soft particles". Sper ca nu le-au scos, ala ar fi un downgrade fara doar si poate si deloc superficial:
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”
- Albert Einstein
- Albert Einstein
- Polistiren
- Space Invader
- Posts: 35
- Joined: 27 May 2014, 14:23
Re: Witcher 3
Review Gamespot: http://www.gamespot.com/reviews/the-wit ... 0-6416135/ 10/10
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”
- Albert Einstein
- Albert Einstein
Re: Witcher 3
Din punctul meu de vedere, din cate citesc/vad... JACKPOT! scrie pe CDPR
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