StarCraft II

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Ferrrrrrrrrdinand
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Re: StarCraft II

Post by Ferrrrrrrrrdinand » 1 Jul 2017, 01:32

Nu ma refer la pret dar ce adauga acest remaster la joc? Daca e ca Age of Empires HD edition... Dar din ce vad in ce-a postat cristan pare sa fie ok (widescreen, new cinematics/comics?) mai ales ca au dat jocul original gratuit dar nu mi-au placut cladirile acelea, parca sunt un pic prea colorate idk
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McWilliams
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Re: StarCraft II

Post by McWilliams » 1 Jul 2017, 01:40

Daca au pierdut codul initial, am mari dubii ca este doar un "HD Facelift" a la Age of Empires sau Stronghold.
Candva, pe aici, trecea un brutalistu...
O vorba de duh din Warhammer 40'000
https://www.youtube.com/watch?v=cO3MttgvHUY
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Cristan
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Re: StarCraft II

Post by Cristan » 1 Jul 2017, 10:37

Ferrrrrrrrrdinand wrote:ce adauga acest remaster la joc?
Pentru mine era suficient doar sa fie hi-res, dar chiar ma intrebam si eu ce mai e nou:
Full graphical upgrade of the original StarCraft and the StarCraft: Brood War expansion
Widescreen UHD support for up to 4K resolution
New matchmaking and leaderboards
Player profiles that track individual statistics
Cloud saving for campaign progress, hotkeys, and replays
Higher fidelity music and sound
Switch between Remastered and the original StarCraft with the click of a button!
Uite si aici: https://starcraft.com/en-us/#features, si daca dai mai sus sunt si niste comparatii misto side by side.

Again, mi se pare ca au abordat foarte ok acest remaster, un face-lift si atat, fara sa schimbe nimic din gameplay, la un pret rezonabil. Si lumea are de ales, daca nu e pe placul tuturor, le ramane varianta originala. Gandeste-te si la recentele remasterizari pentru alde Baldur's Gate/Planescape - variantele originale le mai gasesti acum doar la pachet cu remasterul, la pret mai mare. Iar Blizzard au dat varianta originala gratis.
Done
Out into the foggy street. Turn your collar up.
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Pătrunjelu'
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Re: StarCraft II

Post by Pătrunjelu' » 1 Jul 2017, 13:17

Un lucru care nu e ok si ar fi trebuit schimbat (nu e evident daca l-au schimbat sau nu): limita foarte mica pentru selectie trupe la un moment dat. It's so 90's.
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Ferrrrrrrrrdinand
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Re: StarCraft II

Post by Ferrrrrrrrrdinand » 1 Jul 2017, 13:44

Stilwell confirmed that Blizzard's SC:R development began "18 months ago" with trips to South Korea to recruit the original game's professional players as consultants and testers. "We've been there 10 times in the past year alone," Stilwell said. The community was adamant that various issues remain untouched and even "broken" in any remaster, with the game's "automatic pathfinding" cited as the biggest example (meaning, if you tell an SCV to walk to a distant point, it will still likely take a circuitous and even incorrect route there). However, the Korean community wanted to make sure that its preferred matchmaking solutions, including Fish, be made compatible with SC:R.
Asta spunea in articolul postat de Cristan deci nu e clar daca vor schimba ceva sau nu. Nu sunt jucator de starcraft (mai ales competitiv lol) deci nu stiu de ce au cerut sa nu fie schimbat pathfindingul, probabil datorita mechanical skill-ului necesar - micromanagement. Daca-i asa nu au de ce sa schimbe limita de unitati selectate, este tot o parte de micromanagement pentru care iti trebuie skill. Avand in vedere ca-i vorba de jucatori profesionisti de brood war in Coreea de Sud genul asta de schimbari cu scopul de a usura controlul unitatilor ar fi considerat casual to say the least
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McWilliams
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Re: StarCraft II

Post by McWilliams » 1 Jul 2017, 14:09

Pătrunjelu' wrote:Un lucru care nu e ok si ar fi trebuit schimbat (nu e evident daca l-au schimbat sau nu): limita foarte mica pentru selectie trupe la un moment dat. It's so 90's.
Because quality of life improvements is for pussies, lulz. Motivul pentru care multi dintre jucatorii profesionisti koreeni au revenit la SC1 dupa ce au jucat SC2 cat au rezistat a fost si asta - ca SC2 a fost simplificat dpdv mecanic pentru a permite o baza mult mai mare de jucatori (pentru ca fara o baza mare, nu poti spera la longevitatea jocului, in special pe latura de multiplayer). Ori totul la SC1 spunea "git gud, nub!".
Candva, pe aici, trecea un brutalistu...
O vorba de duh din Warhammer 40'000
https://www.youtube.com/watch?v=cO3MttgvHUY
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Bogdan
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Re: StarCraft II

Post by Bogdan » 3 Jul 2017, 16:42

Pătrunjelu' wrote:Un lucru care nu e ok si ar fi trebuit schimbat (nu e evident daca l-au schimbat sau nu): limita foarte mica pentru selectie trupe la un moment dat. It's so 90's.
Fals.Daca ar face asta, Zergul ar fi mega OP, broken as fuck. Cum ar veni, e high skill, high reward, iar requirementul sporit de micromanagement tine rasa balansata.
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D12fan
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Re: StarCraft II

Post by D12fan » 3 Jul 2017, 19:24

Una dintre motive (cred) ca a rezistat asa de mult timp pe piata e faptul ca in gameplay are acele limitari, pe care nu le vezi in jocurile din prezent. Si la multi le place vesiunea asta arhaica a jocului.
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D12fan
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Re: StarCraft II

Post by D12fan » 19 Jul 2017, 14:16

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D12fan
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Re: StarCraft II

Post by D12fan » 20 Aug 2017, 11:50

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D12fan
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Re: StarCraft II

Post by D12fan » 4 Nov 2017, 08:47

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tnt
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Re: StarCraft II

Post by tnt » 4 Nov 2017, 14:04

Sa inteleg ca jocul e mort? Adica nu se mai joaca decat prin Coreea?
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D12fan
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Re: StarCraft II

Post by D12fan » 5 Nov 2017, 20:45

Din cate am observat, co-op-ul e destul de jucat de cei care nu sunt jucatori profesionisti.
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Ferrrrrrrrrdinand
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Re: StarCraft II

Post by Ferrrrrrrrrdinand » 10 Jul 2019, 19:07

Official StarCraft mod makes the game look like a Saturday morning cartoon

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