Am jucat versiunea Alpha si jocul este superb. Fun factorul este pretutindeni , dialogul este designul este ok , interactiunea cu mediul/obiecte este superba, putinele exemple de item crafting au fost foarte interesante (bat+cutit=spear , apa+faina=dough , ciocan+rosie=sos de rosii , pizza dough = dough+sos de rosii)
As could be expected the news of the beta is followed by a Kickstarter update.
First of all: as promised the beta is now Steam Early Access. Grab your keys from the Larian Vault, and go try it out. The game isn’t finished yet; we still have a lot of balancing, bugfixing and tweaking on our plate, but it’s a big step up from the alpha and there’s plenty of new stuff for you to discover.
As per usual, we’re eager to hear your feedback and our excel sheets are at the ready to tweak and balance the millions of stats that define your RPG experience behind the scenes.
If you’re curious what’s in the beta and don’t have the time to discover them all on your own, there are over 400 improvements and a host of new features:
28 exciting new talents, including fun things like the Lone Wolf perk, which gives an avatar super abilities, but makes it impossible for him or her to hire a companion(s)
More than 60 new skills, allowing for a new brand of synergies, such as combining Invisibility with Pickpocketing
A new Witchcraft skilltree that can be combined with other skills to deadly effect • New areas to explore, new foes to fight, new items to find & new secrets to discover
A brand new character creation screen with new presets such as Shadowblade and Wayfarer, and an enormous amount of customisation options.
More environmental interactions – you can smash or burn doors, pickpocket characters & use staffs to electrify pools of water. Or how about burning wooden chests to get the loot inside?
Improved AI, user interface, graphics, loading times, performance and stability mean playing Divinity: Original Sin has never been this smooth
A truckload of new sound effects & music tracks
If you want to see the full report, go and have a look at the changelist.
Jocul este superb! Mă abțin cu greu să nu-l butonez mai mult pentru că nu vreau să-mi stric plăcerea de a-l juca la lansare. Toate întârzierile sunt derajante, dar jocul chiar arată mai bine de la patch la patch.
Intr-adevar! Cand l-am vazut prima data pe kickstarter am zis "meh". Dar acum... holy cow! Chiar nu ma asteptam sa fie atat de bun. Mi-a trecut si pofta de Dragon Age Inquisition (care arata foarte bine de altfel) si Witcher 3. Nu cred ca m-am mai entuziasmat asa de un joc de la ... Baldur's Gate incoace
Inseamna ca nu prea ati jucat Divinity 2 . Original Sin are foarte multe elemente din Divinity 2 , chiar si cateva soundtrack-uri. Spark-ul pentru Original Sin a pornit de atunci.
Mi-a placut foarte mult Divinity 2 foarte mult si a fost un RPG subapreciat dar se pare ca apeland la varianta Kickstarter pt OS au avut parte si de marketing on a large scale fata de Divinity 2.
Parerea mea este ca OS este un joc care trebuie jucat atipic , trebuie un dram de creativitate si imaginatie.
Eu l-am jucat un pic, si l-as fi jucat mai mult daca nu era combat'ul asa cretin... Original Sin nu mai are problema asta. Combat'ul e pur si simplu genial!
O saptamana de la lansare si inca nici un review. O fi vreun review embargo sau jocul e chiar asa lung... De obicei site-urile de profil n-aveau probleme in a da note dupa o jumatate de ora de gameplay dintr-un joc de sute de ore.
ori nu am facut buildurile calumea ori ce spanac,
dupa ce intri in primul oras, ai 2 optiuni, sa iesi pe poarta din stanga spre niste orci, sau prin dreapta sus unde dau de niste haite de lupi - in orice directie as merge, ma fac zop din primul tur