Re: Watch Dogs
Posted: 28 Mar 2014, 13:02
pentru ca ai ochii verzi esti bun la pat
Jocuri vechi și noi · Forumul comunității LEVEL
https://forum.candaparerevista.ro/
Minimum:
OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
Memory: 6 GB RAM
Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
DirectX: Version 11
Hard Drive: 25 GB available space
Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Recommended:
OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
Processor: Eight core - Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
Memory: 8 GB RAM
Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
DirectX: Version 11
Hard Drive: 25 GB available space
Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
CPUurile din consola sunt 8 core, la ce te asteptai .. UBI sa optimizeze jocul portat pe PC? HA!SnipeRulz » 5 Apr 2014, 15:59 wrote:eight core?
wtf
"Like some of our other AAA releases, including Far Cry 3, Splinter Cell Blacklist, and Assassin's Creed IV Black Flag," a Ubisoft representative told us, "Watch Dogs will be available on Steam and will leverage Uplay to support the games services."
http://www.vg247.com/2014/05/13/watch-d ... er-second/“Resolution is a number, just like framerate is a number,” saod Creative Director Jonathan Morin. “All those numbers are valid aspects of making games, but you make choices about the experience you want to deliver.
“In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution.
“People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame.
“So it becomes magnified in cost.”
nu prea tare ca cine stie ce mormoloc de port au facut astia de la Ubi, si-l sufoci draqQuackers » 14 May 2014, 17:11 wrote:*hugs his PC*
Nah, let's be serious. Pentru un fanchise-starter, sunt sigur ca cel putin e complet functional.zme-ul » 14 May 2014, 19:55 wrote:nu prea tare ca cine stie ce mormoloc de port au facut astia de la Ubi, si-l sufoci draqQuackers » 14 May 2014, 17:11 wrote:*hugs his PC*
We are all slowly making our way from GTA V to Watch Dogs, the next generation open world experience. Watch Dogs has a lot going for it – from an extensive story to interesting characters. Singleplayer shines while multiplayer seems a entirely lackluster and disposable. Even then, Watch Dogs is a title which most people will find themselves exploring for hours on end even if part of it is disappointing.
One huge caveat/punishment Ubisoft implemented is when you do turn off the Online Option, all your skills accumulated are reset to zero. You read that right. They all get reset to zero. All the online-specific skills reset to zero as punishment for not wanting to play online, something which is entirely disappointing. Either you keep getting invaded, or you get punished for wanting to play sometimes and not other times with the online mode.