@Doc: Cred ca si eu auzisem de ei tot pe un forum sau "word of mouth" si au fost foarte ok. Voi mai cumpara de la ei daca e cazul.
Daca cumva ai nevoie de un DVD Writer pe IDE, am eu unul aproape nefolosit. LG <insert model name here, habar n-am>, alb. Daca te intereseaza, platesti transportul.

@vulp: Depinde mult si de noroc pina la urma. Am un mp3 player SanDisk Sansa e250 de vreo 5 ani si bateria e inca bine-mersi. Nu mai zic de o chinezarie de telefon de doi lei care dupa vreo 4 ani abia - abia ce a inceput bateria sa dea semne de oboseala evidente. Mai degraba a inceput sa oboseasca telefonul (se inchide uneori random, chiar daca foarte rar, touchscreenul merge in proportie de vreo 70% din suprafata...).
@caleb: Nu e doar senzatia ta, si eu am constatat la fel. Interesant e ca veniturile noastre nu sint intr-o crestere continua, in special daca sintem platiti relativ la EUR/USD. Ce de-a hitza-hitza a facut cursul valutar in ultima vreme, nici nu vreau sa ma gindesc cit pierd intr-o luna multumita lu' nea' Isarescu, ca de cistigat...
Ca tot sintem la hardware news, haideti sa va dau un citat dintr-un mail de la unul dintre sefii de la NBC, aparent informatiile astea inca nu sint publice in totalitate (posibil sa fie, habar n-am, nu am stat sa studiez prea detaliat problema):
============================================================================================
Nvidia Co-Founder and CEO Jen-Hsun Huang
Four Things
1. New Art Form
2. New Sound
3. New King
4. New Tech
New Art Form – Nvidia Ansel
In-Game Photography
Worlds first in-game free camera system - Ansel
Built into the driver
Free Camera, Filters (Special Effects), EXR, Super REZ (1000x higher resolution than 4K), full 360 stereo (360 stereo picture for e.g. vive)
With an nvidia App you can look at the 360 picture on the android phone
Coming to games soon
New Sound – Nvidia VRWorks Audio
Path Traced Audio for VR
Worlds first physically modeled audio simulator
Runs on the GPU in real time
Can simulate e.g. stadium, hallway, …
Nvidia VR Funhouse Demo with Physics simulations
GeForce GTX 1080
New architecture - Pascal
R&D budget was several billion dollars
Worlds first 16nm GPU in production
First GDDR5X (G5X) memory, built by Micron
Energy Efficiency
Clean and efficient power delivery.
1080 is faster than 980 sli and faster than titan x
1080 4.4x
vs 3.6x titan x
2.6x gtx 980
180 w power vs 170 w of 980
air cooled
2114 MHz
memory 5508 mhz
7.3mrd
2655 MB usage in overwatch character demos
2x the perf and 3x efficiency vs titan x (only for multi-res shading with more viewports)
“cracy amounts of overclockability”
new displayport standard (see video for details)
gtx 1070 faster than a titan x, 8gb gddr5
uncanny valley possible to overcome in a few years
Display Revolution
Simultaneous Multi-Projection
16 independent view-ports, e.g. to use curved displays
all in one pass
what is rendered can be projected into (max) 16 viewports
up to now 1 viewport = screen
if you use e.g. 3 displays and want 3 viewports
pascal … 1 pass for more than 1 viewport
no computational cost and you can bend the monitors inwards and do a c
fixes warp and distortions if monitors are positioned differently and not as a plane
Especially useful for VR as it can do single pass stereo and therefore e.g. increase framerate from 55 to 96 fps (demo)