Acum, cu pre-load-ul, avem acces la XML-uri. Avu fost gasite urmatoarele setari (probabil sunt mai multe):
Shadow distance scaling:
<Option id="3" displayName="uber">
<Entry varId="CascadeShadowFadeTreshold" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale0" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale1" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale2" value="1.5"/>
<Entry varId="CascadeShadowDistanceScale3" value="1.5"/>
<Entry varId="CascadeShadowQuality" value="1"/>
<Entry varId="CascadeShadowmapSize" value="3072"/>
<Entry varId="MaxCascadeCount" value="4"/>
<Entry varId="MaxTerrainShadowAtlasCount" value="4"/>
<Entry varId="MaxCubeShadowSize" value="512"/>
<Entry varId="MaxSpotShadowSize" value="512"/>
<Entry overrideGroup="Rendering/SpeedTree" varId="FoliageShadowDistanceScale" value="54.0"/>
</Option>
Water tessellation:
<Var id="Virtual_WaterOptionVar" displayName="water_quality" displayType="OPTIONS" tags="refreshEngine">
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GlobalOceanTesselationFactor" value="8"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GlobalOceanTesselationFactor" value="16"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GlobalOceanTesselationFactor" value="32"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GlobalOceanTesselationFactor" value="64"/>
</Option>
</OptionsArray>
</Var>
Grass density:
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GrassDensity" value="1400.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GrassDensity" value="1600.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GrassDensity" value="2000.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GrassDensity" value="2400.0"/>
</Option>
</OptionsArray>
Textures:
<Option id="3" displayName="uber">
<Entry overrideGroup="TextureStreaming" varId="MaxResidentMipMap" value="6"/>
<Entry varId="MaxTextureSize" value="2048"/>
<Entry varId="MaxAtlasTextureSize" value="2048"/>
<Entry varId="TextureDownscale" value="0"/>
<Entry varId="DetailTextureDownscale" value="0"/>
<Entry varId="AtlasTextureDownscale" value="0"/>
<Entry varId="TextureMemoryBudget" value="800"/>
<Entry varId="TextureMemoryGUIBudget" value="80"/>
<Entry varId="TextureTimeBudget" value="10"/>
<Entry varId="TextureInFlightBudget" value="128"/>
</Option>
Foliage Visibility:
<Option id="3" displayName="uber">
<Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/>
</Option>
LOD:
<Option id="3" displayName="uber">
<Entry overrideGroup="LevelOfDetail" varId="DecalsHideDistance" value="80"/>
</Option>
Terrain options:
<Option id="0" displayName="low">
<Entry varId="TerrainErrorMetricMultiplier" value="30"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="4.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="TerrainErrorMetricMultiplier" value="20"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="3.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="TerrainErrorMetricMultiplier" value="10"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="2.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="TerrainErrorMetricMultiplier" value="6"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="1.6"/>
</Option>
Post-Processing presets in-depth:
<Preset id="0" displayName="low">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="false"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="0"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="true"/>
<Entry varId="AllowAntialias" value="true"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="true"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="true"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="true"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="true"/>
</Preset>
</PresetsArray>
Rendering presets in-depth:
<Preset id="0" displayName="low">
<Entry varId="Virtual_TexturesOptionVar" value="0"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="0"/>
<Entry varId="Virtual_WaterOptionVar" value="0"/>
<Entry varId="Virtual_TerrainOptionVar" value="0"/>
<Entry varId="Virtual_ShadowsOptionVar" value="0"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="0"/>
<Entry varId="Virtual_FoliageVisibility" value="0"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="Virtual_TexturesOptionVar" value="1"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="1"/>
<Entry varId="Virtual_WaterOptionVar" value="1"/>
<Entry varId="Virtual_TerrainOptionVar" value="1"/>
<Entry varId="Virtual_ShadowsOptionVar" value="1"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="1"/>
<Entry varId="Virtual_FoliageVisibility" value="1"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="Virtual_TexturesOptionVar" value="2"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="2"/>
<Entry varId="Virtual_WaterOptionVar" value="2"/>
<Entry varId="Virtual_TerrainOptionVar" value="2"/>
<Entry varId="Virtual_ShadowsOptionVar" value="2"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="2"/>
<Entry varId="Virtual_FoliageVisibility" value="2"/>
</Preset>
<Preset id="3" displayName="uber">
<Entry varId="Virtual_TexturesOptionVar" value="3"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="3"/>
<Entry varId="Virtual_WaterOptionVar" value="3"/>
<Entry varId="Virtual_TerrainOptionVar" value="3"/>
<Entry varId="Virtual_ShadowsOptionVar" value="3"/>
<Entry varId="UseHairWorks" value="true"/>
<Entry varId="Virtual_GrassOptionVar" value="3"/>
<Entry varId="Virtual_FoliageVisibility" value="3"/>
</Preset>
Hbao:
<visiblevars>
<var id="allowmotionblur" displayname="allow_motion_blur" displaytype="toggle"/>
<var id="allowblur" displayname="allow_blur" displaytype="toggle"/>
<var id="allowantialias" displayname="allow_antialias" displaytype="toggle"/>
<var id="allowbloom" displayname="allow_bloom" displaytype="toggle"/>
<var id="allowsharpen" displayname="allow_sharpen" displaytype="toggle"/>
<var id="virtual_ssaosolution" displayname="ssao_solution" displaytype="options">
<optionsarray>
<option id="0" displayname="aonone">
<entry varid="ssaosolution" value="0"/>
</option>
<option id="1" displayname="ssao">
<entry varid="ssaosolution" value="1"/>
</option>
<option id="2" displayname="hbao">
<entry varid="ssaosolution" value="2"/>
</option>
</optionsarray>
</var>
Tot nu gasesc "foward lit soft particles". Sper ca nu le-au scos, ala ar fi un downgrade fara doar si poate si deloc superficial:
