Re: Cărţi cu şi despre jocuri
Posted: 19 Dec 2018, 21:13
Guide books pentru un joc care-si schimba mecanicile si harta in mod constant?
Jocuri vechi și noi · Forumul comunității LEVEL
https://forum.candaparerevista.ro/
Zach Barth announced the creation of a Kickstarter campaign earlier today to help fund a book filled with design documents from all of Zachtronic's games (as well as unreleased titles).
According to the Kickstarter campaign (which has already exceeded its $5,000 goal), the book "doesn’t contain much narrative history or any theories of game design," but should be thought of as a record of the Zachtronics design process in action.
https://store.steampowered.com/app/1098840/ZACHLIKE/Zach-like, the book about Zachlikes by Zach Barth, creator of the genre, is now free albeit notably less papery now. Zachtronics’s previously Kickstarter-exclusive book was a collection of design documents from the creator of Spacechem, Opus Magnum, Infinifactory and many more, showing just how he engineers his puzzles. Now anyone can read a digital version for free, and it comes bundled with a pile of his early browser games, unreleased prototypes, and even a card game if you’ve got printer ink to burn. Grab it free on Steam.
As the weather turns chilly and the scents of falling leaves and woodsmoke perfume the air, StoryBundle's Fall Ball Game Bundle invites you to fill your dance card with nine DRM-free books about game development and culture. Hit the dance floor while you can: the Fall Ball Game Bundle is available for a limited time on StoryBundle!
StoryBundle is a pay-what-you-want platform for independent authors to share their works with readers (and gamers) like you. Paying at least $5 will get you three books from the Fall Ball Game Bundle, while paying $15 or more unlocks six bonus books.
If you pay at least the bonus price of just $15, you get all three of the regular books, plus SIX more books!
- HG101 Presents: Star Fox and F-Zero by Kurt Kalata
- Pleasant Dreams: The Welcoming Play of Kirby's Dream Land by Joel Couture
- Wii, PS3 and Xbox 360 Video Games You Will Never Play by Unseen64
- HG101 Presents: The Guide to Retro Horror by Kurt Kalata
- Level Up! A JRPG Creator's Handbook by John Harris
- The Walkthrough: Insider Tales from a Life in Strategy Guides by Doug Walsh
- GameDev Stories: Volume 4 by David L. Craddock
- Beneath a Starless Sky by David L. Craddock
- Boss Fight Books: NBA Jam by Reyan Ali
Over his four-decade career, Sid Meier has produced some of the world’s most popular videogames, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.
One of my favourite video game book of all time. I'm talking about Supercade: A Visual History of the Videogame Age 1971-1984.
Authored by American writer Van Burnham and published by MIT Press, Supercade is a glossy and stylish compendium of images from gaming's golden era. Formatted in a classy, museum-style layout, Supercade boasts over 400 pages of colourful and exciting images of screenshots, photographs, flyers, and more - all taken from an era where gaming exploded onto the scene and took the entire planet by storm - right before the crash came and ruined the party. It's a treasure trove of arcade history.
For years I've hoped that we'd see a sequel, focusing on the re-birth and boom that took place in the video game industry after said crash. And now, almost 20 years after Supercade was first published, Van Burnham is ready to pen such a sequel.
The new volume will chronicle the next era of gaming history, beginning with the NES and including the release of Sega Master System, SNES, Genesis, TurboGrafx-16, Amiga, Game Boy, Atari Jaguar, N64, PlayStation, Xbox and more, as well as the companies, creators, and technologies that drove us into the digital future.
The Video Game History Book List is a chronological list of books in physical, digital, and webpage format which aspiring game researchers can use to find reading material related to the development and business of video games.