Welp, nu vreau sa fiu impotriva curentului, dar voi stiti de de cat timp cautam eu un joc de genul asta pe mobil? Eu zic ca nu o sa aiba probleme, si o prinda perfect, cum a prins si Heartstone. Mai stiti shitstormul despre Heartstone si de ce face Blizzard un joc cu carti? Same here.
multumita acestui super titlu ales de blizzard si acestui topic acum nu mai pot sa imi scot din cap ce urla un prieten de fiecare data cand e beat: "I AM IMORTAAAAAALLL" gen cantata, din serialul Highlander
Currently playing: Broken Sword 5: The Serpent's Curse
DANiel wrote: ↑5 Nov 2018, 10:05
Welp, nu vreau sa fiu impotriva curentului, dar voi stiti de de cat timp cautam eu un joc de genul asta pe mobil? Eu zic ca nu o sa aiba probleme, si o prinda perfect, cum a prins si Heartstone. Mai stiti shitstormul despre Heartstone si de ce face Blizzard un joc cu carti? Same here.
Problema e ca in cazul asta vorbim de un joc subcontractat unei firme chinezesti si care arata precum un reskin a ceea ce deja au publicat, care ironia face ca-i clona de Diablo Hearthstone a fost in schimb un joc construit in-house si care a preluat concepte de la World of Warcraft TCG pe care tot ei l-au publicat doar ca in format fizic. Big difference imho.
Mai bine faceau ca Bethesda cu TES VI. Sa puna un teaser in care apare doar titlul jocului. Macar asa evitau ditamai shitstormul.
Stiu ca in reportul ala chiar asta voiau, dar chiar daca tot schimba drastic jocul, macar stiai ca lucreaza la el.
Nu cred ca ar fi ajutat foarte mult la promovarea lui Immortal sa anunte Diablo 4 acum. Also, au anuntat deja W3 remastered, nu are rost sa dai 2 bombe in acelasi show.
Nu ar fi ajutat neapărat la promovare, dar ar fi diminuat reacția negativă de la dezvăluirea lui Immortal. Una e când servești ca fel principal un joc de mobile, alta e când îl prezinți ca garnitură la adevăratul reveal. Bethesda n-a avut parte de reacția asta când au scos prostioara aia de joc de mobile pentru că lumea știa că au pe țeavă și jocul de pe PC.
Oricum, same shit. Îmi place că am ajuns deja la două pagini pe threadul ăsta, deși nimănui de pe forum nu-i pasă de Diablo 4 sau de jocuri de mobile.
Kotaku posted an article yesterday talking about Diablo / Blizzard's mobile plans and quoted supposedly anonymous Blizzard employees mentioning the possibility of a Warcraft version of Pokemon Go. Here are some of the highlights that the article mentions
Diablo III had a second expansion that was canceled.
Blizzard says cancellations show commitment to quality and that they have only released about 50% of the projects that they have worked on in the past 3 decades.
Project Hades was reportedly a Diablo game in development that would be more like Dark Souls, an over the shoulder dungeon crawler that was also canceled.
Project Fenris is the current incarnation of Diablo IV and the team is optimistic about it. Their art direction is to embrace the darkness.
Project Fenris is still early in development and will likely not launch until 2020 or later.
They still claim that there was talks to announce Diablo IV at BlizzCon, but it wasn't far enough along in time, yet one dev disputes this.
Blizzard is careful to announce games before they are ready now because of what happened with Project Titan.
Project Fenris is being worked on by a separate team from Diablo: Immortal known as Incubation.
Diablo: Immortal exists because they heard that China really wanted a Diablo mobile game.
Activision and Blizzard
Blizzard employees say one of the biggest ongoing conversations this year has been cutting costs.
Blizzard's response for comment was “Blizzard has been and continues to be a developer-driven company. All of the games we create represent ideas our game developers themselves are passionate about. This is as true for Diablo Immortal as it was for Warcraft: Orcs & Humans, or Overwatch, or any game we’ve ever made. We believe that the best games to make are ones that our developers believe in.”
The perception is that Activision is starting to get more and more involved with Blizzard because 2018 had been a weak year for them.
The meetings this year was the first time many employees heard things like cutting costs or showing growth.
Activision wants to boost Blizzard's content output by adding more developers and release more games on a regular schedule.
Mike Morhaime stepping down was a big blow because he was seen as the Anti-CEO and just wanted to make good games and keep employees happy without worrying about profitability.