Text adventures / interactive fiction, MUDs, roguelikes, etc.
Încep cu interactive fiction:
The Interactive Fiction Database
The Interactive Fiction Archive (HN thread)
The Interactive Fiction Competition
Winners of the 2021 IFComp
Text-based games
Re: Text-based games
Văd că roguelikes au propriul thread.
Apropo, venerabilul NetHack, din 1987, încă primește actualizări.
Se poate juca și în browser: https://alt.org/nethack/
Apropo, venerabilul NetHack, din 1987, încă primește actualizări.
Se poate juca și în browser: https://alt.org/nethack/
Re: Text-based games
Cataclysm: Dark Days Ahead
Un zombie survival RPG cu adâncimea lui Dwarf Fortress. Generator de povești. Liber și în continuă dezvoltare.
Intro-uri făcute de roleplayers:
https://www.youtube.com/watch?v=p5E4qv2ZS00
https://www.youtube.com/watch?v=gU722LR ... F0&index=2
https://www.youtube.com/watch?v=cNicljFavnA
Un zombie survival RPG cu adâncimea lui Dwarf Fortress. Generator de povești. Liber și în continuă dezvoltare.
sudo apt install cataclysm-dda-sdl
Intro-uri făcute de roleplayers:
https://www.youtube.com/watch?v=p5E4qv2ZS00
https://www.youtube.com/watch?v=gU722LR ... F0&index=2
https://www.youtube.com/watch?v=cNicljFavnA
Re: Text-based games
Le Morte D'Arthur, capodopera lui Chris Crawford.
În ultima vreme Chris Crawford și-a pus cursurile degame design interactive storytelling / discuții cu alți designeri pe canalul lui de YouTube: https://www.youtube.com/channel/UCFcxwv ... yOHHTkB0Aw
Și blogul lui merită urmărit: https://www.erasmatazz.com/
Chris Crawford wrote:I feel that I have finally, FINALLY, after 30 years of failure, finally accomplished my life goal. Le Morte D'Arthur is about the meaning of life and its relationship to death.
Chris Crawford wrote:This program is something entirely different: an interactive storyworld with genuine artistic content. As such, it will violate all your expectations. [...] It's not a game. It's not interactive fiction. It's not a puzzle. It's not action-packed. It's not fun.
Chris Crawford wrote:I wasn’t kidding when, 30 years ago, I declared that I was heading out into new territory. I complained that the games industry had become too god-damned civilized for my taste. Well, I suppose I got what I wanted. And I did slay the dragon.
Nu știu dacă o să se ridice chiar la nivelul ăsta în aprecierea mea, dar sunt foarte curios să-l parcurg.Chris Crawford wrote:You’ll probably have to play LMD twice or even thrice to understand its message. That message cannot be conveyed by simple exposition; you can learn it only by thinking, failing, and thinking again. The message lies in the interaction. While that process might take as much as ten hours of your time, it will be more profitable time spent than all the hours you’ve invested in games: it will make you a better person.
În ultima vreme Chris Crawford și-a pus cursurile de
Și blogul lui merită urmărit: https://www.erasmatazz.com/
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