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Deus Ex: Mankind Divided

Posted: 7 Apr 2015, 22:46
by kensky

Re: Deus Ex: Mankind Divided

Posted: 7 Apr 2015, 23:15
by DANiel
Si acum, back la Human Revolution.

Re: Deus Ex: Mankind Divided

Posted: 8 Apr 2015, 00:51
by joonior_bmf
phpBB [video]

Re: Deus Ex: Mankind Divided

Posted: 8 Apr 2015, 19:42
by joonior_bmf
oy vey
phpBB [video]

Re: Deus Ex: Mankind Divided

Posted: 8 Apr 2015, 22:35
by DANiel
oh god oh god oh god

Re: Deus Ex: Mankind Divided

Posted: 9 Apr 2015, 08:41
by DreadWing
Montreal, the spawning pit of video game artists. In cazul de fata Eidos, dar si Ubisoft-ul cu toate defectele sale este la superlativ cu partea artistica datorita studioului din Montreal.

Re: Deus Ex: Mankind Divided

Posted: 9 Apr 2015, 18:07
by Angra Maynu
Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:
Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee
-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consumed a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat

Re: Deus Ex: Mankind Divided

Posted: 9 Apr 2015, 18:27
by TG
Yes but can I kill hookers again?

Re: Deus Ex: Mankind Divided

Posted: 30 Apr 2015, 16:29
by joonior_bmf
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Re: Deus Ex: Mankind Divided

Posted: 1 May 2015, 01:33
by Nervozix
Praga, cool. Imi place ce vad, parca ne si apropiem incet de primul Deus Ex ca timeline.

5:15 - Icarus.

Re: Deus Ex: Mankind Divided

Posted: 29 May 2015, 15:41
by zme-ul

Re: Deus Ex: Mankind Divided

Posted: 29 May 2015, 16:20
by caleb
Băi, deşi am rămas mai degrabă cu impresia de meh după HR (la final, că începutul era extrem de promiţător şi mi-a plăcut), acolo există potenţial pentru un joc extraordinar. Poate reuşesc să-l valorifice mai bine de data asta.

Re: Deus Ex: Mankind Divided

Posted: 16 Jun 2015, 22:02
by joonior_bmf
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Re: Deus Ex: Mankind Divided

Posted: 17 Jun 2015, 16:50
by joonior_bmf
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Re: Deus Ex: Mankind Divided

Posted: 18 Jun 2015, 20:30
by joonior_bmf
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Re: Deus Ex: Mankind Divided

Posted: 19 Jun 2015, 02:52
by DarthZombie
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Re: Deus Ex: Mankind Divided

Posted: 29 Jun 2015, 11:34
by Cristi
Fanii pot vota continutul editiei de colectie aici: https://www.deusex.com/micro/vote

Re: Deus Ex: Mankind Divided

Posted: 1 Sep 2015, 08:45
by Stokkolm



N-am mai vazut clip de youtube cu asemenea raport de like/dislike. Cica
The Augment Your Preorder initiative starts today at Tier 1, which gives preorder customers a choice between three load-outs; Tier 2 gives customers a choice between a digital art book or a soundtrack sampler; Tier 3 will unlock a mission called "Desperate Measures"; Tier 4 gives customer a choice between a digital comic book or a novella (that's like a comic book without pictures). Most notably, perhaps, is the final tier which, if reached, "the game will release four days before the official release date."
Nu inteleg de ce se agita atat lumea cu pre-orderurile, just don't pre-order, it's that simple. :roll:

Re: Deus Ex: Mankind Divided

Posted: 1 Sep 2015, 13:01
by Mafio
Totuși, trebuie să recunoști că și-au tras un glonț în picior cu anunțul ăsta.

Re: Deus Ex: Mankind Divided

Posted: 1 Sep 2015, 13:25
by .chester
a novella (that's like a comic book without pictures)
:lol: