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Screenshots

Posted: 8 Mar 2014, 13:32
by brutalistu
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Re: Screenshots

Posted: 8 Mar 2014, 15:06
by reV
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Re: Screenshots

Posted: 8 Mar 2014, 15:28
by Michilangelo
Sa va arat si eu niste imagini din Master Reboot (recomand jocul pe calea asta, seamana un pic cu Antichamber, cu mai putine puzzle-uri, dar mai atmosferic).
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Si Dear Esther, poate cel mai aratos joc pe care l-am incercat.
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Re: Screenshots

Posted: 2 May 2014, 12:00
by brutalistu
Spoiler for tower of heavy:
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Re: Screenshots

Posted: 11 May 2014, 06:12
by Magicake
Crysis 3 @ 8k resolution + SweetFX stuff.
https://secure.flickr.com/photos/k_putt ... 191959442/

Re: Screenshots

Posted: 11 May 2014, 19:40
by AndreiM.
^
That's effing crazy, man!

Re: Screenshots

Posted: 17 May 2014, 09:36
by un ingeras
Niste Call of Juarez 2. :D
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Re: Screenshots

Posted: 4 Jun 2014, 07:36
by AndreiM.
Cu chiu cu vai cred ca am reusit sa gasesc o configuratie cromatica ca lumea pt. Watch Dogs prin SweetFX.
Mai e nevoie de putin tweaking pe ici pe colo, fiind printre altele nemultumit ca se pierde efectul de halou din jurul luminilor puternice noaptea,.
Spoiler for Owl Motel Rainy Night 1:
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Spoiler for Owl Motel Rainy Night 2:
OFF
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Spoiler for Owl Motel Rainy Morning:
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O sa fie destul de tricky sa gasesc un echilibru intre o imagine coeziva si o saturatie cat de cat normala.

Re: Screenshots

Posted: 5 Jun 2014, 18:39
by joonior_bmf
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psyke

Re: Screenshots

Posted: 8 Jun 2014, 12:12
by Fxhd
Metroplex heeds the call of the last Prime
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Re: Screenshots

Posted: 14 Jun 2014, 13:45
by AndreiM.
Mi-e lene sa uploadez fisier d-ala de preset.
Spoiler for Watch Dogs SweetFX Settings:
Gaussian:
On (doesn't really work but meh)

Film Grain:
On (doesn't really work but meh)

Technicolor:
TechniAmount> 0.21
TechniPower> 8.00
redNegativeAmount> 0.96
greenNegativeAmount> 0.96
blueNegativeAmount> 0.90

Lift Gamma Gain:
RGB_Lift> all - 1.001
RGB_Gamma> all - 1.002
RGB_Gain> all - 0.650

Tonemap:
Gamma> 0.750
Exposure> 0.300
Saturation> 0.075
Bleach> 0.025
Defog> 0.045
FogColor> 0.00; 0.00; 012.

Vibrance:
Vibrance> 0.25
Vibrance_RGB_balance> -0.60; -0.65; -0.65.

Curves:
Curves_mode> 2
Curves_contrast> 0.68
Curves_formula> 9

Dither:
dither_method> 2

Best rain effects I ever saw for one.
Spoiler for Watch Dogs - multe:
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Re: Screenshots

Posted: 13 Aug 2014, 20:17
by Waaagh!
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Damn right, la deparazitat cu voi.

Re: Screenshots

Posted: 8 Nov 2014, 14:03
by AndreiM.
Nici nu ii mai stiu prea bine toate modificarile facute / aplicate.
Mai jos e rezultatul a: TheWorse Mod, Maldo Texture Pack, xml-ul lui Kadzait modificat la greu, cromatica si luminozitate ajustate prin SweetFX in draci.

E dificil de explicat cat de bine arata si se simte jocul in miscare dupa toate aceste modificari, nu pot spune ca screenshot-urile ii fac dreptate. In opinia mea experienta e mai misto chiar si decat infamul trailer de la E3. Densitatea NPC-urilor si a vehiculelor e considerabil mai mare, iar orasul chiar prinde viata si e imersiv daca ramai la un HUD minimal (prin editarea .xml-ului). Imi pare doar rau ca nici Kadzait nici Maldo nu au putut gasi si implementa fumul / aburul volumetric, ar fi aratat incredibil imprastiat prin oras.

Cu o singura exceptie am ales imagini fara efectele de vreme ploioasa, acelea fiind deja cunoscute si zic eu acceptate ca fiind kickassing.

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Re: Screenshots

Posted: 27 Dec 2014, 02:10
by SirAndrew
m-am jucat un pic prin forza horizon 2

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Re: Screenshots

Posted: 24 Sep 2015, 17:34
by .chester
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O droaie de paianjeni si o tarla de familiars.

Re: Screenshots

Posted: 25 Sep 2015, 14:57
by Cimitri
Se putea si mai bine. :D Check my steam profile. Sa ne batem in isaacshi! :)

Re: Screenshots

Posted: 26 Sep 2015, 23:56
by MC
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Re: Screenshots

Posted: 27 Feb 2017, 22:01
by TaikoKaira
L.A. Noire
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Far Cry 3
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Re: Screenshots

Posted: 11 Mar 2017, 14:48
by Stokkolm
TES: Daggerfall cu draw distance (aproape) la maxim: https://i.imgur.com/rs0xY7Q.png

Re: Screenshots

Posted: 21 Mar 2017, 22:35
by Apollyon
Found this while playing Inquisition:
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