Divinity: Original Sin II

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Angra Maynu
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Divinity: Original Sin II

Post by Angra Maynu »

Hallo !!!

http://www.divinityoriginalsin2.com

Divinity: Original Sin II Coming to Kickstarter

Vote for Your Favorite Rewards

Prototype Playable at PAX Prime


Larian Studios today announced its most ambitious RPG ever - Divinity:Original Sin II, the sequel to “Gamespot’s PC Game of the Year,” Divinity:Original Sin.

Eager to involve the RPG community as early as possible, Larian Studios will be returning to Kickstarter on August 26th.

Fans can now suggest which rewards they would like to see offered during the Kickstarter campaign by voting and offering feedback on www.divinityoriginalsin2.com.

A prototype of Divinity: Original Sin II will also be playable at PAX Prime, highlighting some of the game’s unique features!

In addition to being among the first to go hands-on with Larian Studio's upcoming RPG, attendees will have the chance to meet the developers and win (some very cool) prizes.

Come meet us at PAX Prime in Booth #6011.

More information on Divinity:Original Sin II will be unveiled on August 26th!

Vote for Kickstarter Rewards and Sign up for Updates Here
http://divinityoriginalsin2.com/

Edit: In his blog Swen had something to say about the new game as well.

I’m so glad I can finally talk to you about this! It was getting hard to talk about what we’re doing without actually saying what we were doing, so I’m really relieved that it’s finally in the open and that I can share my excitement for this.

In case you missed it, I’m of course referring to our recent announcement that we’ll be returning to Kickstarter with Divinity: Original Sin 2; our biggest and most ambitious RPG to date — one that will either sink us, or go on to be remembered as our best game ever!
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TG
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Re: Divinity: Original Sin II

Post by TG »

Well now, this is going to hype me the fuck out. Larian sunt printre devii care nu m-au dezamăgit niciodată.
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Stokkolm
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Re: Divinity: Original Sin II

Post by Stokkolm »

Stretch Goal: Chris Avellone
Larian Studios (Producer, Larian Studios) responded: "We’re seriously considering it. No promises though!"
Can you imagine?...


Anyway, votati ideea asta please: http://larian.uservoice.com/forums/3138 ... companions
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TG
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Re: Divinity: Original Sin II

Post by TG »

Am votat.
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Re: Divinity: Original Sin II

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Flagged as inappropriate
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Cu ocazia asta am aflat si numele adevarat al lui Stokkolm. Multumesc.
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TG
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Re: Divinity: Original Sin II

Post by TG »

Da, Stokkolm, do you want to get stabbed on a dark alley? Because this is how you get stabbed on a dark alley.
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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ola small dickie
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Re: Divinity: Original Sin II

Post by ola small dickie »

Stokkolm » Thu Aug 13, 2015 9:35 pm wrote:
Stretch Goal: Chris Avellone
Larian Studios (Producer, Larian Studios) responded: "We’re seriously considering it. No promises though!"
Can you imagine?...


Anyway, votati ideea asta please: http://larian.uservoice.com/forums/3138 ... companions
Pentru auto-level-up si la personajul principal unde votez?
Currently playing: Broken Sword 5: The Serpent's Curse
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TG
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Re: Divinity: Original Sin II

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"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Mahdi
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Re: Divinity: Original Sin II

Post by Mahdi »

Seamănă cu Diablo 3.
REMEMBER CITADEL
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Angra Maynu
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Re: Divinity: Original Sin II

Post by Angra Maynu »

http://www.rpgwatch.com/#32754

Was there any doubt ?
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Re: Divinity: Original Sin II

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Re: Divinity: Original Sin II

Post by Angra Maynu »

Divinity: Original Sin II - Stretch Goals, New Tiers and PR Tour

The stretch goals for Original Sin 2 have been announced. The new tiers we already knew are discussed and there is a video of the PR Tour.

$700,000 Stretch Goal: Strategist Mode
Akin to Divinity: Original Sin- Enhanced Edition's Tactician Mode, Original Sin 2 will feature a brand new difficulty called Strategist Mode. Rest assured this difficulty tier will consist of much more than a simple numbers game. Yes, your enemies will hit harder, but that is far from all! Each and every fight in the game will be redesigned for Strategist Mode so that enemies are smarter, often come in greater numbers and use a host of skills and tactics they won't use in lower difficulty modes. If we reach this stretch goal, the fights in Original Sin 2 will receive this epic treatment from the get-go.

$850,000 Stretch Goal: Pick a Skill Tree, I
Divinity: Original Sin is rife with spectacular skills, and besides the many new ones we've already planned for Original Sin 2, we want to add even more unique skills to the repertoire. We have quite a list and will let our the backers pick a brand new skill tree, featuring at least 16 skills each, from among a host of new proposals when the campaign ends. New proposals, you say! Such as?

$1,000,000 Stretch Goal: Racial Skills
In Divinity: Original Sin 2, your unique origins will radically change the way you experience the world around you. Of course, since combat is one of the central ways in which you’ll engage with this world, it’s only sensible that your origins and your skillset should intertwine.

When we reach the $1M mark, we’ll develop a set of race-specific skills, abilities, and talents reflective of each race’s background and strengths.

Imagine: a Wood Elf able to summon an army of shambling trees; a Lizard recalling the devastating powers of his draconic ancestors; a Dwarf with the authority of the Empress; a human so good at pickpocketing, he can even catch his own party mates unawares...

$1,200,000 Stretch Goal: Undead Origins
In Original Sin 2, no longer will you have to be human all too human alone. You can be a dwarf too, an elf, yes even a proud lizard! But if we reach this stretchgoal, you'll be able to tell the tales of the dead with undead origins! That's right: at this point we will add the undead as a playable race, complete with origin stories.

$1,350,000 Stretch Goal: Pick a Skill Tree, II
With all the fantastic skills we've dreamt up, we'll need plenty of manpower to implement them. At this mark, we'll again open up a vote to let the backers decide which other of the skill trees listed at the $700,000 tier you would like to see in the game. Voting will be done by backers after the campaign ends.

$1,500,000 Stretch Goal; The Hall of Echoes
Some Rivellonians live in fear of it; some write songs of it; others still are sent there far before their time. When we reach $1,500,000, we'll send you to the Hall of Echoes, land of the dead.
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Re: Divinity: Original Sin II

Post by Angra Maynu »

Divinity: Original Sin composer Kirill Pokrovsky has passed away. :( :( :( :(

http://www.vg247.com/2015/06/03/divinit ... ssed-away/
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Re: Divinity: Original Sin II

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This is sick , sick i tell you !!!

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Re: Divinity: Original Sin II

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Larian Devline Presenting Divinity: Original Sin 2 with Q&A

http://www.twitch.tv/larianstudios/v/15240906
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Re: Divinity: Original Sin II

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Stretch goal unlocked... and new stretch goals announced!

https://www.kickstarter.com/projects/la ... ts/1349217

Devline Summary

Last night, Swen and Sarah broadcast a new episode of our Larian Devline Q&A Twitch stream, playing the prototype in cooperative mode and answering questions. Click the link to watch the vids, but if you’re in a hurry, here’s the summary, courtesy of our friend, the very brilliant Stabbey.

Will there be whips in the game? Swen likes them as a weapon choice, so maybe.
The editor will be the same as that for D:OS, but expanded and improved.
They will focus on release for PC first, they're making some changes to the engine and don't want to promise other platforms until they're sure it will work there.
No release for mobile platforms.
There was some production issue preventing you from using dual-shields, it wasn't just a silliness thing.
There will be a Spanish translation for D:OS 1 EE, it's still TBD for DOS2.
Will the game have pets? It doesn't right now, still TBD.
Will there be romances? There is some desire to do things on that front, they're prototyping things, but nothing is decided. [See above.]
Will the EE come with all the bonus content? Yes.
There is no 4-player split-screen, only 2-players, the other two players will need a separate box/TV.
The Trait system will be improved, that's how some of the dialogue tags work in DOS2.
Will Bellegar come back? Dunno, Jan has to write a lot of poems for the postcards. (and no you can't get the post-cards as an add-on, they were deliberately tied to a limited tier for a reason.)
The Paypal payment option is almost ready.
They do have a system which will allow you to ambush-attack your partners, but it's not ready yet.
They don't have a render or sample of the hoodie to show yet.
You can probably change skin tone for other races. I *think* they said you can't change body types because that's tied in with animations and such.
They are still undecided about who the new composer should be.
Will there be some version of the Lone Wolf Talent in DOS2? Swen thinks so.
In 4-player co-op will each player design their own characters or pick them from pre-sets (companions)? They're still working on that.
No fish weapon yet. Maybe, though.
The player housing is the Hall of Echoes stretch goal.
Will there be mixed races? The Undead will have you select your sub-race.
What are the penalties for dying? They're still working on that.
Will there be a UI button to make using the teleporter pyramids easier? Yes, probably.
Can you meet young Damian? No, this is just before Beyond Divinity, he's still stuck in Nemesis.
Will there be multiple ways to the next area? Yes, there will be ways to go separately or together.
Will you be able to return to previous zones? Sometimes yes, sometimes no, depending on the zone.
Chris Avellone won't be a stretch goal, the man is too stretched already
No Drow, they are copyrighted.
The crafting menu is improved, you can discover effects and use that to create recipes.
The action-point system is still in development
No bonus for transferring saves. The games are over 1,200 years apart anyway.
The plan is for more towns to travel to than in D:OS (4), but you know what they say about plans...
Aleroth is planned to be one of the towns.
D:OS 1 EE is about at the Gold Master stage.
Can we genocide all the cheese vendors? Yes.
What are the consequences of breaking pacts with your party members? He has a big design document, but he wants to hear from us for suggestions about that.
Will there be any way to speed up combat? Maybe. They're trying things, but it may not work out.
Will there be funny descriptions for your current stats, like what Divine Divinity had? Swen hopes to bring that back.
Will there be a Junk tag for items? Ways to send multiple items at once? It's on the list, but it won't be in the EE, maybe DOS2.
Can any two spells be combined? They're trying. There will also be "metamagic" spellbooks which can't be learned, only used for spellcrafting. You will be able to craft warrior/ranger/rogue skills, not just magic skills.
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Angra Maynu
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Re: Divinity: Original Sin II

Post by Angra Maynu »

Chris Avellone to work on D:OS2!

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Re: Divinity: Original Sin II

Post by TG »

...my penis can only get so erect.
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Re: Divinity: Original Sin II

Post by ne0lith »

Cred ca o sa ajungem in punctul in care fiecare joc de pe Kickstarter o sa aiba stretch goal cu aducerea lui Chris Avellone in echipa. Not that I mind.
"da" - chestrony, 2016
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Angra Maynu
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Re: Divinity: Original Sin II

Post by Angra Maynu »

DIVINITY: ORIGINAL SIN ENHANCED EDITION ARE O DATĂ DE LANSARE

http://ro.ign.com/divinity-original-sin ... are-o-data
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