Baldur's Gate 3

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tnt
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Baldur's Gate 3

Post by tnt » 6 Jun 2019, 19:36

It's here, with a cheeky mindflayer

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www.baldursgate3.game
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TG
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Re: Baldur's Gate 3

Post by TG » 6 Jun 2019, 20:31

Speram să găsesc și niște detalii despre sistemul de luptă. Dar cred că mai durează.
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Re: Baldur's Gate 3

Post by Mahdi » 6 Jun 2019, 20:33

https://www.rockpapershotgun.com/2019/0 ... ginal-sin/
So the question becomes, how will Baldur’s Gate 3 differ from a theoretical Original Sin 3? Some of what Vincke describes does sound like natural sequel territory. “There’s only so many things we can do when making one game and so by the time we finished with Original Sin 2 there was already a shitload of ideas of things we wanted for the next game and so they will be implemented in Baldur’s Gate 3.”

He promises “a whole bunch of new systems” but won’t name them, pointing us to the 5th edition D&D rulebook for inspiration. “We have carte blanche and can take whatever we want. They have cool systems they’ve developed over time. When you play it you’ll start to figure out that there are many more systems than Original Sin 2 had. You can fool around and say ‘if I do this and this and this… ha! It worked!’ You’ll get that feeling.”
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tnt
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Re: Baldur's Gate 3

Post by tnt » 6 Jun 2019, 21:55

Trailerul comentat de Larian CEO

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tnt
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Re: Baldur's Gate 3

Post by tnt » 6 Jun 2019, 22:28

https://www.usgamer.net/articles/larian ... -interview
- Not confirmed whether it will be isometric or turn-based
- Set 100 years after original
- Nothing from Black Hound
- "Will do some things that CRPGs have never done"
- MP is back
- no 2019 release
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Waaagh!
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Re: Baldur's Gate 3

Post by Waaagh! » 7 Jun 2019, 06:29

tnt wrote:
6 Jun 2019, 22:28
https://www.usgamer.net/articles/larian ... -interview
- Not confirmed whether it will be isometric or turn-based
- Set 100 years after original
- Nothing from Black Hound
- "Will do some things that CRPGs have never done"
- MP is back
- no 2019 release
- filthiest cash grab since Dropout 66.
Fixed.
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TG
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Re: Baldur's Gate 3

Post by TG » 7 Jun 2019, 06:58

:lol:
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Mahdi
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Re: Baldur's Gate 3

Post by Mahdi » 7 Jun 2019, 18:36

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Cristan
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Re: Baldur's Gate 3

Post by Cristan » 7 Jun 2019, 18:54

Trebuie să fie tare mișto să lucrezi la Larian.
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TG
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Re: Baldur's Gate 3

Post by TG » 7 Jun 2019, 19:11

Ai scris "să faci parte din management" greșit. Angajații obișnuiți probabil că transpiră pe plantație ca la orice companie respectabilă de game dev. :lol:
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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Re: Baldur's Gate 3

Post by Cristan » 8 Jun 2019, 13:19

Mă îndoiesc totuși că e la fel ca la Rockstar sau Gearbox sau altele. Omul pare foarte de treabă și pasionat, nu cred că atmosfera pe acolo e mult diferită. Nu la toate companiile trebuie să fii în „management” ca să-ți placă ce faci și să te simți bine la muncă.
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Re: Baldur's Gate 3

Post by TG » 8 Jun 2019, 13:29

It's good to stay positive, ce sa zic. :) Sper sa ai dreptate, e varianta mai buna.
"Screams of a billion murdered stars give life to the night's peace. While we cling in desperation to the few spinning stones we call worlds."

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