Despre jocuri

Tot ce se poate spune despre boala noastră cea mai gravă.
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DreadWing
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Re: Despre jocuri

Post by DreadWing »

sleepknot wrote: 14 Jul 2024, 14:11 Mai imi plac Mandalore (desi recent a cam incetat sa produca content), GGmanlives pt FPS, Indigo Gaming pentru jocuri-cult/vechi si interviuri cu devs si Splattercatgaming pentru un fluxul constant de indie-reviews (multe slabe dar fain ca sursa de info).
Le-am puse pe listă. :)
Chiar căutam surse alternative. Mai urmăream ACG, dar nu m-a dat pe spate stilul lui.
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sleepknot
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Re: Despre jocuri

Post by sleepknot »

phpBB [video]


Am dat random de videoul asta acum, de la 4 minute 4 secunde discutia mi se pare super interesanta; despre "forever games", impactul culturii streaming asupra valorii individuale a unui produs, etc.
"Where there are no gods, there are ghosts" - Novalis
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MC
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Re: Despre jocuri

Post by MC »

phpBB [media]
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Cristan
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Re: Despre jocuri

Post by Cristan »

O lectură foarte interesantă despre culisele jocului Rome II (și parțial și despre seria Total War în general) și de ce a ieșit așa cum a ieșit.
Total War: ROME II and Creative Assembly — My Statement Ten Years On
Total War’s leadership assumed they would get Rome II right the first time, but they got many things badly wrong. The project had more time and resources than previous games and we were starting from the solid foundation of Shogun 2, meaning that we had a real opportunity to produce a polished game worthy of succeeding the beloved Rome: Total War. Instead, these resources were spent on a long list of dubious new features and changes to the formula that I believe made the game worse, complicated its development, and forced us to throw away hard-won progress from previous titles. Worse still, management gave priority to marketing efforts during development that diverted resources towards producing trailers that should have been focused on the development of the game itself. These problems could have been easily avoided had leadership heeded warnings and advice from the wider development team, but instead it made crucial decisions in a vacuum and also later failed to take accountability for them.

I’ll share details of the most significant of these problems, including those common to Total War projects as well as those that were unique to Rome II. I’ll then share my experiences in the aftermath and how these failures were addressed by management. Finally, I’ll give an account of my experiences during the development of Total War: Attila, which led me to quit the studio.

Ceea ce Marius Ghinea a intuit destul de bine când a scris în review:
Cu siguranță dezvoltatorii de jocuri sînt conduși de colective tembele de manageri care nu au nimic de a face cu jocurile.
S-au lăudat trepădușii de marketing ai Creative Assembly și SEGA că Rome II a avut alocat cel mai mare buget din istoria seriei Total War. LOL!!! Ce fîssss! Ce irosire! Cîtă imbecilitate!
Agravant, marketingul a lucrat, însă, eficient, pentru a stoarce bani de la jucători, pe care i-a înșelat cu nerușinare prin media, folosindu-se cu succes de intrumentul precomenzii.
Done
Out into the foggy street. Turn your collar up.
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Mahdi
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Re: Despre jocuri

Post by Mahdi »

REMEMBER CITADEL
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Magicake
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Re: Despre jocuri

Post by Magicake »

Foarte fain, mersi.
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Magicake
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Re: Despre jocuri

Post by Magicake »

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Magicake
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Re: Despre jocuri

Post by Magicake »

re: story design in Gothic 1 de la unul din autori.
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Magicake
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Re: Despre jocuri

Post by Magicake »

Acum ma uit si eu la el, nu e doar story design e un adevarat postmortem cu info despre cum si de ce au facut Gothic asa cum e. watch it.
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joonior_bmf
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Re: Despre jocuri

Post by joonior_bmf »

Sunt semne ca ar fi in lucru o versiune enhanced pentru Neverwinter Nights 2. Se pare ca de la Aspyr, si nu are treaba Beamdog.
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Magicake
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Re: Despre jocuri

Post by Magicake »

Sa vina, nu am jucat niciodata nwn2.
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Jaunty
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Re: Despre jocuri

Post by Jaunty »

A Gathering of Game Design Wizards, a deep dive into the evolution of gaming.

Spanning 15 episodes, A Gathering of Game Design Wizards explores the evolution of the gaming industry from its humble beginnings to its present-day impact as a cultural and technological force.
Starring Chris Crawford. Will Wright, Brian Fargo, Don Daglow, Steve Meretzky, Gordon Walton, Paul Reiche, Noah Falstein, Eric Goldberg, Rich Hilleman, and Sid Meier.

Episode 1: Introductions

Le găsiți voi pe celelalte.
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Magicake
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Re: Despre jocuri

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Jaunty
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Re: Despre jocuri

Post by Jaunty »

Jocuri audio (făcute pentru orbi... și nu numai) - mi se pare interesant spațiul acesta. Încă nu am încercat, dar s-ar putea să-mi placă să joc așa ceva în timp ce-mi odihnesc ochii. Și accesibility-wise cred că un developer ar avea multe de învățat de aici. Vă las câteva link-uri:

https://en.m.wikipedia.org/wiki/Audio_game
https://www.audiogames.net/
RPS: The 7 best audio games (2020)
Chris Wright - website, YT - mostre de jocuri audio și de softuri folosite via screenreader
Audio Games podcast
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Cristan
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Re: Despre jocuri

Post by Cristan »

Jaunty wrote: 25 May 2025, 11:34 Jocuri audio (făcute pentru orbi... și nu numai)
Nu m-am gândit până acum că ar exista așa ceva. Deși are sens.
Done
Out into the foggy street. Turn your collar up.
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Magicake
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Re: Despre jocuri

Post by Magicake »

E interesant videoul dar cand copilul asta a zis ca e prima oara cand aude de M&M si ca pare sa fie ceva mobile franchise mi-a venit sa plang :-(
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Jaunty
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Re: Despre jocuri

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