Despre jocuri

Tot ce se poate spune despre boala noastră cea mai gravă.
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sebas
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dump CHA
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Mahdi
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Re: Despre jocuri

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REMEMBER CITADEL
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ola small dickie
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Ferrrrrrrrrdinand
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Ferrrrrrrrrdinand
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Magicake
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The CRPG Book Project is a collaborative, non-profit effort to create a free, easily available ebook on the history of Computer Role-Playing Games.

Our goal is to gather all the knowledge currently spread across countless websites, books, forums and minds in a single, accessible and visually pleasing tome – for free. We share the Internet Archive’s belief that “access drives preservation”, so we want to demystify gaming history, offering a reliable and attractive resource for people seeking information – or just a fun game to play.
It’s finally here! I present you our fifth release, the 450-page preview of the CRPG Book!
This will be the last “alpha preview”, as the book is very close to be completed. The big updates here are the computer history timeline, which is finally completed, and the addition of hyperlinks and .pdf bookmarks – perhaps our most requested feature.
https://crpgbook.wordpress.com/2017/04/ ... l-preview/
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Waaagh!
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Re: Despre jocuri

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@Ferdinand

La cate prostii spune tipul ala in pasajele pe care le-am urmarit, zici ca-i din guvernul Grindeanu. De exemplu, explica cum ca e ok ca lumea sa nu aiba sens din punct de vedere geografic, gen in ds2 unde cobori cu liftul de la nivelul marii si te trezesti tot la nivelul marii, si ca e gresit sa faci o lume interconectata ca-n ds1. Explica asta tocmai unul dintre cele mai intense si memorabile niveluri din joc. :lol:
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Ferrrrrrrrrdinand
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Re: Despre jocuri

Post by Ferrrrrrrrrdinand »

Da e cam ridicol cand face comparatie cu primul, mi-a placut ce-a spus de poveste (bine, din perspectiva cuiva care nu a jucat jocul) dar nu atunci cand a facut comparatie intre intro-uri "intro-ul din ds2 e metaforic dar INTROUL DIN DS1 E ASA SI NU ALTMINTERI" plus ca sunt unele momente cand incearca sa faca misto de altcineva si uhm... nu-i iese. E ok tipul, arogant si gigi contra dar intr-un fel copilaros
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Ferrrrrrrrrdinand
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its here bois :mrgreen: finally
Taar
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Re: Despre jocuri

Post by Taar »

Sper ca e thread-ul potrivit. In fine. Care ma ajuta cu un raspuns? Am pus mana de curand pe o bijuterie in stare pristina. Dino Crisis 1, big box, complet, pentru o suma infima. Once in a life time! Problema este ca de la manual, la art book la strategy guide etc, totul este in germana. Ok, I can live with that. Dar jocul este si el hardcoded in germana si nu are nicio optiune de a schimba limba.

Intrebarea mea ar fi daca exista vreo optiune, vreo conversie, orice care ar putea sa forteze limba engleza, sau trebuie sa ma obisnuiesc cu situatia? Este mai mult enervant decat deranjant, limba nu prezinta o bariera insa nostalgia titlului folosea limba engleza:D
The Crusade calls, Deus vult!
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Cristan
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Re: Despre jocuri

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Pare a fi unul dintre acele scenarii mai putin reprobabile care te-ar indreptati sa iei o versiune piratata... ;)
Done
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Magicake
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Re: Despre jocuri

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What Cristan said, sansele sunt ca jocul sa nici nu fie patched la ultima versiune. Ia-l de pe torrents sau de pe undeva; nu se supara nimeni de la Capcom, oricum banii tai nu au ajuns la ei :-)
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Ferrrrrrrrrdinand
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Magicake
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Re: Despre jocuri

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MeKick face niste Heroes 3 videos excelente, nu exista lucru pe care sa-l faca in joc si sa nu-l explice. Sample:
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DarthZombie
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cg1700
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Re: Despre jocuri

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And now for something that no one here will care about:

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Ferrrrrrrrrdinand
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ola small dickie
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Steve Gaynor de la The Fullbright Company:

"I’m a big fan of a small studio called Turnfollow, who have only released their games on itch.io. They made a game called Little Party; it’s just about you playing as a mom that is at home while her teenage daughter has some friends over to have a party. That’s the whole premise, and you’re just kind of in that space, experiencing it. They also made a game called Packing Up the Rest of Your Stuff on the Last Day at Your Old Apartment. It’s a first-person game that is literally about packing up the last stuff in an apartment, putting it in boxes to move it out. But, you know, as you pick up things, each of them has a little bit of context connected to it that gives you this idea of who that character you’re playing is. It feels very relatable, small, and direct, and it’s really cool, so I would suggest checking out their games as well!"

https://turnfollow.itch.io/
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McWilliams
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Re: Despre jocuri

Post by McWilliams »

Nu ma asteptam la un astfel de articol, dar... the times are a-changin'.

Darkest Dungeon: hack-and-slash with a heart
Spoiler:
All genres of entertainment – from literary fiction to crime novels to romcoms and television serials – have their tropes. Detectives are hard-boiled; love interests are tall and dark; season finales reliably come with cliffhanger endings. Video games are no different. And because fans of a given genre are so familiar with its tropes, canny developers can have great fun trying to subvert them.

Enter “Darkest Dungeon,” a hack-and-slash roleplaying game that was first released in 2016, and has recently received its first big update, called “The Crimson Court”. The premise is familiar enough. The player must lead a cast of adventurers against an ancient evil. All the familiar trappings are present: players can recruit more than a dozen different classes of adventurer to their cause, including grave-robbers, grizzled soldiers, highwaymen and militaristic nuns. Each brings a different menu of skills and abilities to the table, and finding a mix that works well is crucial for success. Early dungeons are easy, and as your charges gain experience their power grows, allowing them to tackle bigger challenges.
The twist, though, comes in how the game treats those characters. In most similar games, the protagonists are an insouciant, two-dimensional bunch, cheerfully butchering streams of horrifying foes without so much as a sleepless night to show for it. Not so in “Darkest Dungeon”. Breaking into ruins full of terrible secrets guarded by the living dead is, after all, a harrowing business. The game therefore keeps track of damage to the characters’ minds as well as their bodies. A character that gets too stressed – by taking one too many blows, say, or becoming trapped in a rusted torture device – may be afflicted with paranoia, paralysing fear or hopelessness. They might start refusing the player’s orders entirely, or choosing what to do themselves, and their mutterings can start to unnerve their companions as well. Continue to pile on the stress and they may expire from a heart attack.

At the same time, characters can pick up minor psychological quirks from their experiences. Some are beneficial: a character with quick reflexes is more likely to strike first in combat. Others are less so: adventurers can be prone to stealing treasure, afraid of the dark, or obsessed with delusions of sainthood. There is an overarching plot to the game – an aristocrat, obsessed with forbidden knowledge, has unleashed a plague of eldritch nightmares across the countryside; as his descendant it is the player’s job to clean up the mess. But the most memorable stories emerge organically from the game itself: one of my most stalwart party members was a god-fearing nun whose only method of stress relief was to go on drunken benders in a dilapidated tavern.

All this is brought to life with stylish, striking design reminiscent of Mike Mignola’s artwork on the comic-book series “Hellboy”. The game’s relentless grimness would be wearing, but the developers have deliberately – and wisely – tipped things just over the line into self-knowing camp. The player’s actions are occasionally remarked upon by a dolorous narrator, who brings an extra layer of ironic gloom to proceedings. After the heroes successfully dispatch a pack of monsters, for instance, he may glumly observe that it is “A trifling victory. But a victory, nonetheless.”

Without good mechanics, though, all this would be just a mildly diverting gimmick. But “Darkest Dungeon” is a good game as well as a slick one. Managing your party in combat is tricky and tactical: your adventurers move through their dungeons in a line, as do the packs of monsters they fight. Many abilities depend on a character’s position, or work well with certain skills but not with others. Beating the hardest dungeons requires a good understanding of the strengths and weaknesses of each adventurer.

In fact, one criticism of the game is that it can be punishingly hard. Playing well is a matter of accruing as many small advantages as possible, but a run of bad luck can see even the most seasoned adventurers crippled or destroyed. Recovering from such setbacks can take a long time. And while individual trips into the dungeon rarely take more than hour (which makes for a good diversion on a lengthy commute), the game itself can take ages to finish, with too much time spent retracing steps or undoing the damage inflicted on previous runs. (An easier version, called Radiant mode, is available for those who want a quicker, less demanding experience). But those are quibbles: for a slick, stylish and original take on one of the oldest genres in gaming, “Darkest Dungeon” is hard to beat.

Darkest Dungeon is published by Red Hook Studios
Candva, pe aici, trecea un brutalistu...
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cg1700
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