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The Black Glove
- joonior_bmf
- Gravity e un film misto
- Posts: 6806
- Joined: 3 Mar 2014, 18:32
- Contact:
- DerangedGenius
- Zergling
- Posts: 203
- Joined: 28 Apr 2014, 15:04
Re: The Black Glove
Chiar ma intrebam ce fac fostii angajati Irrational acum vreo 2 saptamani. Dupa ce am terminat Bioshock Infinite am cautat entuziasmat, apoi mi-am amintit ca Irrational s-a dizolvat in februarie, dar din cate inteleg Ken Levine ramane. Nu stiam ce sa sper pentru seria Bioshock.
And THIS showed up. Acum aflu si eu, nu auzisem anuntul din iunie. Sper sa iasa bine, iubesc arta, inclusiv teatrul fata de care am o mica legatura speciala.
And THIS showed up. Acum aflu si eu, nu auzisem anuntul din iunie. Sper sa iasa bine, iubesc arta, inclusiv teatrul fata de care am o mica legatura speciala.
Re: The Black Glove
Nu mi-e clara ideea cu manusa si cum va functiona in joc. Adica practic, trebuie sa castigi niste mini-games pentru a activa manusa, care la randul ei iti ofera posibilitatea sa accesezi o optiune care determina un final pt artistul in cauza? Banuiesc ca e ceva in genul celor asa-zise 7 finaluri din Tex Murphy: Pandora Directive care sunt determinate de.... cred ca media a 3 sau 4 momente cheie din joc.
Teoretic suna bine, dar daca e vorba doar de cateva cutscene-uri diferite, rejucabilitatea nu e chiar asa de mare.
Teoretic suna bine, dar daca e vorba doar de cateva cutscene-uri diferite, rejucabilitatea nu e chiar asa de mare.
Re: The Black Glove
Nu prea contează momentan, the kickstarter failed.
So, what’s next for The Black Glove?
The short answer is that we mean to fight like hell to keep it from being cancelled. We believe in the game and you all have shown you do, too.
We’ve received a lot of questions on whether we planned on immediately starting up another fundraising campaign for The Black Glove at a lower fundraising goal.
As you know, we’ve been funding The Black Glove entirely out of pocket for months while juggling freelance work. We don’t have angel investors or a publisher.
We asked for the total we needed to guarantee that we could self-publish the game within a year with 6+ hours worth of content for $20. If we turned around immediately and asked for less without having secured the rest of the funds necessary, we wouldn’t be able to guarantee our Kickstarter backers that we could deliver the game.
But, we’re pursuing all options. We’re beginning to talk to all the publishers who have reached out over the last few weeks. We have a few other ideas, as well.
It may be weeks or months before we have news to report, but we intend to be back with more as soon as possible.
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